Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Dee lands in Sickbay. Next, thanks to the Special Destiny, each player draws 1 Treachery. Cards going out now. (Note: there is a limit of one SD per skill check.)
Cain's turn will end with the Centurion getting his marching orders, and the jump track advances. Admiral, after receiving your Treachery draw, you will end your turn with 11 cards and will need to discard one. You may wait to see your treachery draw before you decide.
BSG
Cain discards: By Your Command 1. Starbuck, do you wish to
Sabotage
this discard?
BSG
I have orders from Starbuck. She does indeed sabotage Cain's discard! Cain has left COs; the damage occurs to Pegasus, specifically
Pegasus CIC.
That concludes Cain's turn. Starbuck may draw only one card, as she starts on the Resurrection Ship. She has chosen to draw Yellow, and has left COs.
BSG
End-of-turn summary:
Round 3.5 - Cain
Locations and Hands
Starbuck: Resurrection Ship; 4 cards
Cally: Main Batteries; 5 cards
Tory: President's Office; 9 cards
Dee: Sickbay; 6 cards
Cain: Command; 10 cards
Sectors
Sector 1: Empty
Sector 2: Scar Raiders
Sector 3: Empty
Sector 4: 2 RSVs, Civilians A B
Sector 5: 2 RSVs
Sector 6: 1 RSV
Resources
Fuel: 5
Food: 7
Morale: 7
Population: 10
Viper Reserves: 3
Damaged Vipers: 0
Raptors: 3
Boarding Party: 1
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 3
Galactica Damage: Pegasus CIC
BSG
It's time to enact Starbuck's COs. She
moves to Caprica
and
plays a super crisis.
Looks like the CIC wasn't the only sabotage Starbuck wreaked. You've been:
Lured into a Trap
Cylon Attack
First, we have a raider activation, which sees Scar scoot over to Sector 4. He's just making room for his friends, though, which I'm about to add to the board.
Scott PilgrimJulie Powers vs. The World (of Warcraft) [link]
BSG
End-of-turn summary:
Round 4.1 - Starbuck
Locations and Hands
Starbuck: Caprica; 5 cards
Cally: Main Batteries; 5 cards
Tory: President's Office; 9 cards
Dee: Sickbay; 6 cards
Cain: Command; 10 cards
Sectors
Sector 1: Empty
Sector 2: 1 Basestar, 3 Raiders
Sector 3: 1 Basestar, 3 Raiders
Sector 4: Scar Raiders, 1 Heavy Raider, 2 RSVs, Civilians A B
Sector 5: 3 RSVs, Civilians C
Sector 6: 2 RSVs, Civilians D
Resources
Fuel: 5
Food: 7
Morale: 7
Population: 10
Viper Reserves: 1
Damaged Vipers: 0
Raptors: 3
Boarding Party: 1
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 3
Galactica Damage: Pegasus CIC
BSG (Tory)
Oh Christ on all the sticks.
Cally, if you activate the Airlock, I can take care of Dee. We don't want her getting a Super Crisis. I had other plans, but...I don't even know now.
Or we could get Dee to jump us early. Think she'd go for it?
Actually, we're pretty well defended. If we get the right Crisis cards, we could be perfectly fine.
BSG
Sure, I'll hit the Engine Room for you. No problem. And you'll get great crises, that always happens.
BSG (Cally)
Wow that's a lot of hardware. I was thinking of the airlock. I have an XO but I think we want to take care of Dee ASAP. I'll wait just a little to see if Cain had a better idea.