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BSG
End-of-turn summary:
Round 4.1 - Starbuck
Locations and Hands
Starbuck: Caprica; 5 cards
Cally: Main Batteries; 5 cards
Tory: President's Office; 9 cards
Dee: Sickbay; 6 cards
Cain: Command; 10 cards
Sectors
Sector 1: Empty
Sector 2: 1 Basestar, 3 Raiders
Sector 3: 1 Basestar, 3 Raiders
Sector 4: Scar Raiders, 1 Heavy Raider, 2 RSVs, Civilians A B
Sector 5: 3 RSVs, Civilians C
Sector 6: 2 RSVs, Civilians D
Resources
Fuel: 5
Food: 7
Morale: 7
Population: 10
Viper Reserves: 1
Damaged Vipers: 0
Raptors: 3
Boarding Party: 1
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 3
Galactica Damage: Pegasus CIC
BSG (Tory)
Oh Christ on all the sticks.
Cally, if you activate the Airlock, I can take care of Dee. We don't want her getting a Super Crisis. I had other plans, but...I don't even know now.
Or we could get Dee to jump us early. Think she'd go for it?
Actually, we're pretty well defended. If we get the right Crisis cards, we could be perfectly fine.
BSG
Sure, I'll hit the Engine Room for you. No problem. And you'll get great crises, that always happens.
BSG (Cally)
Wow that's a lot of hardware. I was thinking of the airlock. I have an XO but I think we want to take care of Dee ASAP. I'll wait just a little to see if Cain had a better idea.
BSG (Tory)
My plan was for you to Airlock Dee with my help, and then on my turn, I could try to use the Quorum to get rid of the Centurion. It will jump with us; everything else won't.
BSG
Yeah, I want to see Dee go out the airlock as well. We have lots of RSVs in the air, so hopefully they can hold down the fort while we take out the trash.
BSG (Cally Late for Dinner)
Frak, sorry for the delay.
I do indeed
move to the Airlock
and
activate it
to throw Dee into the vacuum of space!
BSG (Tory-nator)
And I use my
Political Prowess-6
to force it to
pass
!!
DIE DEE DIE.
BSG (Dee Humanized)
Meanieheads. What did I ever do to you?
Oh, right.
BSG (Cally)
Wow cool! I had no idea your help was so helpful!