Damn, I should have chosen Starbuck and we'd have an all female crew!
Willow ,'Same Time, Same Place'
Gaming 1: You are likely to be eaten by a grue
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BSG
Damn, I should have chosen Starbuck and we'd have an all female crew!
Hey, the Airlock is right there.
We have a crew! A ragtag bunch of misfits who are, variously: amoral, headstrong, impulsive, fragile and bent on revenge. Before we start, there are a few things left to clear up.
1. I'm still missing one player's votes on rules options, but it doesn't matter, because there's already a clear majority in every category. I am pleased to announce the following results:
- We will play with an expanded destiny deck, as in the last couple of games.
- We will use Exodus loyalty rules (i.e. one extra loyalty card in the deck, there is always at least one card left in the deck).
- There are no other changes to the loyalty rules.
- We will use Pegasus Investigative Committees, as the gods intended. This means that ICs do not reveal Destiny.
I will be sending out starting loyalty cards shortly. Before we start, I still need the following decisions:
- I need Cally's and Cain's starting draws.
- I also need Cain's choice of starting location. Cain, you may begin the game either in Command or Pegasus CIC.
Apollo also has a choice of start location, and he has chosen Sector 6.
Ok crew, stand by to receive your loyalties. May the gods be with you. That might stop them pestering me all the time.
BSG
Ok, I now have everything except Cally's starting draw. Once I receive that, we're good to go!
BSG
Cally's starting draw has been revealed unto me. The full list:
Cally:
1G/1P/1B
Tory:
1Y/1G/1P
Dee:
3P
Cain:
2G/1P
Apollo is starting in Sector 6; Cain in Command. Cards are going out now.
BSG
Here's the initial set-up:
Round 0.0 - Set-up
Locations and Hands
Apollo: Sector 6; 0 cards
Cally: Hangar Deck; 3 cards
Tory: Press Room; 3 cards
Dee: Communications; 3 cards
Cain: Command; 3 cards
Sectors
Sector 1: 1 Basestar, 3 Raiders
Sector 2: Empty
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: 1 RSV
Sector 6: 1 RSV, Apollo
Resources
Fuel: 8
Food: 8
Morale: 10
Population: 12
Viper Reserves: 5
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 0
Galactica Damage:
Apollo has opted to draw 2 Yellow for his optional draw. Apollo, when you're ready, please post your move and action.
Sorry to be late, and I won't try to start up this round, but what do you need to play this game?
Sorry to be late, and I won't try to start up this round, but what do you need to play this game?
A duplicitous heart and an internet connection. It helps to own the game itself, but it's not necessary. As GM, I'm happy to offer support as needed.
Stick around and watch this round, Connie. You can ask questions and get a general feel for play. Some of the game happens in email, for secrecy and copyright issues, but bt will probably agree to send you the game email stuff if you want.
BSG (Apollo, the man around here)
Well all right, let's get this party started. I see there's some raiders out there who want to dance, so I'll do what I do best. I move to Sector 1, and I play my Max Firepower to attack raiders as many times as needed to blam blam that metal out of my skies.
A duplicitous heart
check
and an internet connection.
check.
billy, if you could send me what's required for rolls and skills and stats et al., I would appreciate it. profile addy good.
billy, if you could send me what's required for rolls and skills and stats et al
There's nothing like that. billytea rolls the die when required, and he sends you all the information you need to know. It's not a D&D-type game.