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BSG
Tory prepares a ship. There's been a lot of preparing being done lately. Prepping ships, prepping civilians, preparing for a fight - ironic then that Tory's crisis leaves you totallly unprepared. It is:
Centurion Ambush
Skill Check (7 PR)
Possible interrupts: IC, SR, Reckless. Everyone, please pass or play. You can also send me COs for the check itself. Adama plays first, Tory last. (I've noticed the number of COs drop off lately, and would especially encourage those players playing early into the check to send them.)
BSG (Tory)
Unfortunately my fellow committee members are off on a bender and I am unable to launch an investigation at this time.
BSG (Gaeta)
Okay, I can reckless us up if we want. This is a low number check, but purple and red are not strong colors for what we draw, yes? So it might be a good time? And/or I could add blue into the mix if that would help?
BSG (Ellen)
Pass on interrupts, and I can't help at all!
Now would be a good time for recklessness, I suppose. We're ambushed!
BSG
I have COs from Gaeta:
he plays a Jury Rigged-2.
The check difficulty drops by 4, to 3 PR; and this check is now Reckless. I have passes on interrupts from everyone else, which means we're ready to start. There is no IC on this check, so everyone, please post the number of cards you play, and send me the details.
Destiny:
2 cards
Adama:
Boomer:
Ellen:
Gaeta:
(COs received)
Tory:
Adama is up first.
BSG
I have some COs:
Destiny:
2 cards
Adama:
4 cards
Boomer:
1 card
Ellen:
0 cards
Gaeta:
2 cards
Tory:
Tory is last to play.
BSG
That's everyone's play. Did the check pass? Fail? Massively overshoot? Let's find out. Cards played:
Launch Scout 1
Launch Scout 1
Launch Scout 1
Launch Scout 2
Guts and Initiative 2
Launch Scout 2
Launch Scout 2
Evasive Manoeuvre 2
Maximum Firepower 3
Investigative Committee 4
By Your Command 1
Tally: 16 - 5 = 11. Pass!
The check brings you no effect. However... This was a Reckless check, and as a result, the By Your Command takes effect. Three things happen:
1. Raiders activate:
Advance to Sectors 5 and 6.
2. Heavy raiders activate:
One launches from each basestar.
3. Occupation forces activate:
Moves to Breeders Canyon.
The raiders are about to activate again, due to the crisis card's Cylon activation icon. The order in which they are activated could make a difference. Tory, as current player it's your choice. Do you wish to activate Sector 5 or Sector 6 first?