BSG(Bob-Boom)
Hmmm. Felix, I can double whatever Blue you put in, if we're willing to accept some damage.
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BSG(Bob-Boom)
Hmmm. Felix, I can double whatever Blue you put in, if we're willing to accept some damage.
BSG (Felix)
No, I don't think that's worth it, given my hand.
BSG (Tory, President of Committees and of The Color Yellow)
Let the investigation begin! I Play an IC-3
BSG (Ellen, a Handbasket)
That means that Treachery cards with a skill check effect will trigger the consequence, even if the check is not Reckless.
Balls. Never mind then. I can still help a little, though. If we go all out, however, and take the damage, it could end up being worth it? Only if double-blue is great, which it doesn't seem to be. Dammit, stupid consequences.
Of course, if Destiny triggers the consequence, I guess we can do whatever the hell we want. Tory, your committee includes seers, right?
BSG
I have passes on interrupts from everyone else. The check begins!
Destiny:
Declare Emergency 3, Maximum Firepower 4
Boomer:
Ellen:
Gaeta:
(COs received)
Tory:
Adama:
Running tally: 3 - 4 = -1. Fail. Boomer is up first.
BSG(Wet Firecracker)
Sorry, this is the best I can do:
I play Repair-1
BSG (Lady MacTigh)
Crikey, we've got a ways to 14. I'm hoping everyone else can play more. I play DE-3.
BSG
COs from Mr Gaeta bring us to:
Destiny:
Declare Emergency 3, Maximum Firepower 4
Boomer:
Repair 1
Ellen:
Declare Emergency 3
Gaeta:
Launch Scout 1, Critical Situation 4, Repair 2
Tory:
Adama:
Running tally: 14 - 4 = 10. Fail. Tory is next.
BSG
While I'm at it, administrative note: Destiny's play into this check brought it down to 6 cards. I've replenished the Destiny deck. Doing so exhausted the Politics deck. I've reshuffled the discards.
BSG (The Great and Powerful Tory)
All ones count positive? Let me empty out my purse, I think I have some stuck to the lining.
I play CP-1, CP-1, CP-1, CP-1.