Ooh, Set might be good. I've never played, but I think it's been recommended to me in every game store I've ever been in. Never heard of Yikerz.
As a bonus, Jeffrey's Toys is less than a block away. I noticed today that there is now Pirate Fluxx.
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Ooh, Set might be good. I've never played, but I think it's been recommended to me in every game store I've ever been in. Never heard of Yikerz.
As a bonus, Jeffrey's Toys is less than a block away. I noticed today that there is now Pirate Fluxx.
Loot is also pretty fun, if you like pirates.
There's also Zombie Dice and Cthulhu Dice.
Yikerz is a magnet game [link]
I got mine at ThinkGeek. Looks like it's available at Amazon as well.
BSG
OK I know I want to Nuke that Basestar but where to move to? Anders has Weapons Control covered. Does anyone have an extra Strategic Planning for this nuke?
I'll move to communications unless someone has a better idea (too soon to jump, right?)
BSG
Ok, so, first we need to sort out Helo's move. He's asked if anyone has a better idea than Comms; anyone want to pipe up?
Once we get that dealt with, he's ordered one nukage, extra hot, on that basestar. The roll may be modified by an SP. Everyone, please pass or play.
Finally, I've received some COs for the rest of this State of Emergency. Anyone else who wants to send some in, feel free.
BSG
You are going to get one more action at the end of this State of Emergency. If you don't take out the basestar completely and Anders misses, you could be in Weapons Control to try to finish the job. Comms would be nice in case we're attacked again; we have a lot of civvies in the sky. Research Lab would help you get another card. I don't know whether you have anything in your hand to play like a Scout or something.
Basically, think about how you want to use your action at the end of this State of Emergency, and move accordingly.
Pass on interrupts.
How about Guillotine? Not particularly long, and I think it would be okay to be interrupted...
BSG
Well, no one seems to have a problem with Comms, so that's where Helo moves. I have passes from everyone on SPs, so we're ready for the nuclear strike (now with added nuclei).
Die roll: 1. Man, the dice have not been kind to you lately. The nuke does two tokens' worth of damage to the basestar:
Structural Damage
Disabled Hangar
It lives! Won't be launching anything, though. That concludes Apollo's XO to Helo, and we move on to the Chief. He has left some orders to, let's see, where did he leave it? Ah, yes:
Reveal as a Cylon
Send Apollo to Sickbay
Apollo, in addition to landing in Sickbay, you must discard 5 cards. Due to your weakness, these discards are random. Let's see what you've got:
Consolidate Power 1
Consolidate Power 2
Declare Emergency 4
Launch Scout 2
Evasive Maneouvre 1
To balance things out, the Chief must also discard 5 cards, down to 3. He moves to the Resurrection Ship and discards:
Support the People 1
Executive Order 1
Declare Emergency 3
Repair 1
Scientific Research 3
Anders is up next, in the next post.
Haha doomed! Not only is ND always the Cylon, but he's an organized Cylon, with buddies! State of Emergency is so great!
BSG
Anders has also left COs, which are: since the basestar is still there, activate Weapons Control. This roll is at +2 due to the Structural Damage:
Die roll: 5 + 2 = 7. Hit! The basestar is destroyed!
On to Gaetabot, the galaxy's most technologically advanced pogo stick, who has also left COs:
Draw another super crisis
Tory is next. I don't have any COs, so Tory, you may either move or take an action. When you're ready, please post your orders.