Simon: You're out of your mind. Early: That's between me and my mind.

'Objects In Space'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


Miracleman - Aug 12, 2008 7:11:28 am PDT #1186 of 26132
No, I don't think I will - me, quoting Captain Steve Rogers, to all of 2020

Well, yeah, alot of systems have "do-overs" built into the rules. As long as you pay for them somehow...action points, plot points, karma points...I got no problem with it.

And when somebody is unfamiliar with the rules and are giving themselves short shrift as a consequence, sure I'll let 'em re-roll.

If it's a matter of "I wanna do something unbelievably fucktarded", sorry ass-munch, you eat the damage.


Volans - Aug 12, 2008 8:20:38 am PDT #1187 of 26132
move out and draw fire

We moved on to a signal if you were not talking "in character". We'd put a hand on our head. It was understood that if you didn't have your hand on your head when you spoke, it was assumed to be "in character" and consequences could be suffered.

We have something similar to address suggestions from the rest of the party. As in:

Player 1: "Dude, ask him about the macguffin!"
Player 2 (or DM): "Hey, you aren't there."
Player 1: (puts both hands to forehead with forefingers extended and wiggles forefingers like antennae) "Dude, ask him about the macguffin!"

because role play is conceived as a narrative as opposed to as a series of discrete moves, so the desire for "do-over" is more strongly tied to the player's overall subjective experience of the game

I would tend to agree, except I'm now wondering if it's just a more basic thing: Computers can manage take-backsies + computer games were originally largely outgrowths of D&D + computers can't manage DM judgment calls = unpredictable game encounters --> go back to last save.

And because many of the new PnP players I meet have a lot more experience with computer games, they bring the expectation for a do-over to the gaming table.

But here's another thought: I also know a few gamers who do PnP RPGs (and things like WoW) as an outlet for their real-life frustrations. They want to be the biggest baddest killers around, and mouth off to everyone in a way they can't in real life. Which, if the game is not designed for the PCs to be mouthy bullies, gets them into trouble. So, bewildered, they wonder why they are having to live with the consequences even in a game. (My answer is usually...it's a GAME. It really is a place to mouth off and suffer consequences, without losing your ability to pay rent.)


amych - Aug 12, 2008 8:24:44 am PDT #1188 of 26132
Now let us crush something soft and watch it fountain blood. That is a girlish thing to want to do, yes?

I agree on the technical side of take-backsies vs. judgement calls -- but even in a computer context, reverting to a save feels different from a ctrl-z, somehow. Probably somewhere in between, or some of both, or something.

My answer is usually...it's a GAME. It really is a place to mouth off and suffer consequences, without losing your ability to pay rent.

Dude, yeah? Play isn't practicing no consequences, it's practicing taking consequences.


Miracleman - Aug 12, 2008 9:16:04 am PDT #1189 of 26132
No, I don't think I will - me, quoting Captain Steve Rogers, to all of 2020

But here's another thought: I also know a few gamers who do PnP RPGs (and things like WoW) as an outlet for their real-life frustrations. They want to be the biggest baddest killers around, and mouth off to everyone in a way they can't in real life. Which, if the game is not designed for the PCs to be mouthy bullies, gets them into trouble. So, bewildered, they wonder why they are having to live with the consequences even in a game.

I've had many players like this. My response to their petulant "But WHY? It's not like it's REAL!" whining is "You're detracting from the enjoyment of the other players. Thus, I must punish you.

Plus, you're being a dickweed. See above, re: Thus."


hippocampus - Aug 12, 2008 9:21:24 am PDT #1190 of 26132
not your mom's socks.

"You're detracting from the enjoyment of the other players. Thus, I must punish you.

Plus, you're being a dickweed. See above, re: Thus."

It would be so great to be able to use this at meetings.


amych - Aug 12, 2008 9:21:39 am PDT #1191 of 26132
Now let us crush something soft and watch it fountain blood. That is a girlish thing to want to do, yes?

Isn't that rather a lot of 'splaining when you could just say, "A flaming cow falls from the sky!"


hippocampus - Aug 12, 2008 9:22:57 am PDT #1192 of 26132
not your mom's socks.

"A flaming cow falls from the sky!"

would not work at meetings.


Jessica - Aug 12, 2008 9:23:50 am PDT #1193 of 26132
If I want to become a cloud of bats, does each bat need a separate vaccination?

would not work at meetings.

Depends on where you work, surely?


amych - Aug 12, 2008 9:23:51 am PDT #1194 of 26132
Now let us crush something soft and watch it fountain blood. That is a girlish thing to want to do, yes?

I think we all need better meetings.


hippocampus - Aug 12, 2008 9:25:38 am PDT #1195 of 26132
not your mom's socks.

I think we all need better meetings.

or more flaming cows.