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BSG
End-of-turn summary:
Round 7.4 - Kat
Locations and Hands
Tigh: Brig; 0 cards
Tory: Cylon Fleet; 3 cards
Apollo: Armoury; 5 cards
Kat: Armoury; 9 cards
Cally: Caprica; 2 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Civilians A
Sector 4: Empty
Sector 5: 1 RSV, Civilians B
Sector 6: Civilians C
Resources
Fuel: 6
Food: 4
Morale: 2
Population: 8
Viper Reserves: 5
Damaged Vipers: 2
Raptors: 3
Boarding Party: Step 2
Other
Nukes: 1
Jump Track: 4 (Blue)
Distance Travelled: 5
Galactica Damage: Airlock
BSG
Strategic Planning 3
Aargh!
And since you're in the brig, you won't get a Crisis, which is good and bad, since we need another jump icon. We may not jump until my turn, but, you know, we'll probably be dead by then, so there's that.
BSG
So now comes the time for tough decisions. Do I pick and choose a crisis card to send towards the meat puppets, or should I activate the heavy raiders again and push lone Centurion a step closer. Tory, do you have any input on this?
BSG
Kill them! Kill them all!
I mean, I think either one is a good option. I'd probably say go for the crisis. I'm sitting here in the Fleet anyway, so I can keep pushing this button as long as necessary, and it might be fun to see what kind of havoc the cards can wreak. 'Cause you might get havoc AND heavy raider activation, who knows?
BSG
'Cause you might get havoc AND heavy raider activation, who knows?
Note that crises drawn from Caprica do not activate Cylon ships; the activation icon gets ignored. (Any jump icon, on the other hand, is resolved.)
BSG
Do the crises drawn from Caprica place Cylon ships on the board?
BSG
Do the crises drawn from Caprica place Cylon ships on the board?
Any effects from the Crisis itself still take place as normal. Thus, for instance, if you draw and play an attack card, all steps occur, including the Step 1 activation and the Step 2 ship placement. It's only the activation icon at the bottom of a (non-attack) crisis card that gets ignored.
BSG
Then I'm leaning towards pushing the centurion through another activation. Let's see if they can keep their luck up with destroying these things.
BSG
Of course I could also move and draw a super crisis so that it would be ready for my next turn. I'm just not certain how close to the endgame we are.