BSG
Aw, man, I've gone this whole game without having a title! Then I'll have to make CHOICES. Geez. But, ooh, I can nuke things!
'Lineage'
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BSG
Aw, man, I've gone this whole game without having a title! Then I'll have to make CHOICES. Geez. But, ooh, I can nuke things!
BSG
Oh, okay. In that case, it is time for a major drinking spree! A major blackout mirror-punching drunk that lands me in jail. There was probably some punching of people in there, too. Hence the jail. But I don't remember, what with the blacking out.
IOW, Option 1, choosing me to brig.
Bye bye cards. Some of you would have been nice to play. Take good care of that nuke, Apollo.
BSG
Oh, okay. In that case, it is time for a major drinking spree! A major blackout mirror-punching drunk that lands me in jail.
Pradmiral Tigh reacts to the unwelcome faces by punching them in the faces! On his way to the Brig, he discards:
Executive Order 1
Executive Order 2
Executive Order 2
Iron Will 0
Launch Scout 1
Strategic Planning 3
Finally, the jump track recovers its loss. That concludes Kat's turn. Cally draws 2 cards of different colours for her card draw. Cally, when you're ready, please post your choice.
BSG
End-of-turn summary:
Round 7.4 - Kat
Locations and Hands
Tigh: Brig; 0 cards
Tory: Cylon Fleet; 3 cards
Apollo: Armoury; 5 cards
Kat: Armoury; 9 cards
Cally: Caprica; 2 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Civilians A
Sector 4: Empty
Sector 5: 1 RSV, Civilians B
Sector 6: Civilians C
Resources
Fuel: 6
Food: 4
Morale: 2
Population: 8
Viper Reserves: 5
Damaged Vipers: 2
Raptors: 3
Boarding Party: Step 2
Other
Nukes: 1
Jump Track: 4 (Blue)
Distance Travelled: 5
Galactica Damage: Airlock
BSG
Strategic Planning 3
Aargh!
And since you're in the brig, you won't get a Crisis, which is good and bad, since we need another jump icon. We may not jump until my turn, but, you know, we'll probably be dead by then, so there's that.
BSG
So now comes the time for tough decisions. Do I pick and choose a crisis card to send towards the meat puppets, or should I activate the heavy raiders again and push lone Centurion a step closer. Tory, do you have any input on this?
BSG
Kill them! Kill them all!
I mean, I think either one is a good option. I'd probably say go for the crisis. I'm sitting here in the Fleet anyway, so I can keep pushing this button as long as necessary, and it might be fun to see what kind of havoc the cards can wreak. 'Cause you might get havoc AND heavy raider activation, who knows?
BSG
'Cause you might get havoc AND heavy raider activation, who knows?
Note that crises drawn from Caprica do not activate Cylon ships; the activation icon gets ignored. (Any jump icon, on the other hand, is resolved.)
BSG
Oh. Hmph.
BSG
Do the crises drawn from Caprica place Cylon ships on the board?