A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
DAMMIT. Well, if you do get a card that would guarantee a hit, then it would be best to do that; otherwise, I can take two hits.
I suspect Tigh has no cards that can help, or else he would have said something when I suggested jumping, but I want to wait for his input in case he was holding back information for Tory's sake.
BSG
Nope, the Quorum is not being helpful with Centurion killing. Short-sighted bureaucrats. I can help you with strategy for the complicated plan of "aim at that centurion and try to hit it".
BSG
Hey, that's two whole steps! What if you get them in the wrong order? What then?
BSG
That's why I am standing by with strategy honed by my years in the military! Bill woulda wanted me to help the boy. Hey, Lee, have I ever told you you're like the son I never had?
BSG
Then I
discard Protect the Fleet-0
to
move to the Armory
and
fire on the advancing Centurion!
And I
pass on interrupts!
BSG
Die roll! Any interrupts? I'm taking SPs and Calcs.
BSG
Roll 'em!
Die roll: 2 + 2 = 4. Miss.
Ooh. Could Apollo have been distracted by the Centurion's very fine hat? His crisis is:
Strange Beacon
Skill Check (13 PRB)
Possible interrupts: IC, Reckless. Everyone, please pass or play. Don't forget to send me COs for the check itself.
BSG
Die roll: 2 + 2 = 4. Miss.
DAMMIT DAMMIT DAMMIT. We may possibly be toast now, unless we have incredible luck on Kat's turn.
I can help a lot on this check, but if passing it requires playing SPs, then we're better off saving them for Centurions. We will lose on Cally's turn if we don't destroy one on Kat's turn, no matter what our jump status is.