A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Die roll: 2 + 2 = 4. Miss.
DAMMIT DAMMIT DAMMIT. We may possibly be toast now, unless we have incredible luck on Kat's turn.
I can help a lot on this check, but if passing it requires playing SPs, then we're better off saving them for Centurions. We will lose on Cally's turn if we don't destroy one on Kat's turn, no matter what our jump status is.
BSG
I can only help a little.
BSG
frak! I can help a lot, but I'm afraid it won't be enough.
BSG
I see many comments, but no interrupts. You can vote to
TANK
if you wish.
BSG
If both Kat and I can help a lot, we may have a good shot at passing, but we might as well save our cards for...other stuff.
TANK,
then. Let's get to Kat's turn and hope for the best.
BSG
Tank it is. Destiny reveals:
Evasive Maneouvres 2
Investigative Committee 3
Tally: 2 - 3 = -1, Fail.
Jump track is reduced by 1.
That concludes Apollo's turn. Kat's cards are going out. Kat, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 7.3 - Apollo
Locations and Hands
Tigh: President's Office; 6 cards
Tory: Cylon Fleet; 3 cards
Apollo: Armoury; 5 cards
Kat: Sector 5; 6 cards
Cally: Caprica; 2 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Civilians A
Sector 4: Empty
Sector 5: 1 RSV, Civilians B, Kat
Sector 6: Civilians C
Resources
Fuel: 6
Food: 4
Morale: 2
Population: 8
Viper Reserves: 3
Damaged Vipers: 2
Raptors: 3
Boarding Party: Step 2/Step 3
Other
Nukes: 1
Jump Track: 3 (Blue)
Distance Travelled: 5
Galactica Damage: Airlock
BSG
I heard something about a centurion problem.
I
discard
LS-1 to move to the Armoury. I pull out my six shooter and fire eight shots into the closest tin can,
discarding
an MF-5 to use my Hotshot ability.
get cocky? I been cocky.