BSG
She told me she passes. Yeah, she did.
You can't trust Cylons, you know. They lie! In fact, Cally plays 1 card. Here's the story:
Destiny:
2 cards
Cally:
1 card
Tigh:
2 cards
Tory:
0 cards
Apollo:
1 card
Kat:
1 card
Cards played:
Preventative Policy 5
Declare Emergency 5
Trust Instincts 0
Trust Instincts 0
Launch Scout 1
Establish Network 0
Scientific Research 3
We have no less than 3 0-value cards in this check! Two duplicates, so sadly one doesn't have any effect. The SR-3 is doubled in value, and Destiny will add two more cards.
Tally: 11 - 6 = 5. Ooh, that doesn't look good. Can Destiny save the day?
Executive Order 1
Executive Order 1
Frankly, I think Destiny's just phoning it in at this point. Tally = 7. Fail! That means we have a die roll. Everyone passes on interrupts. Let's see if that visitor was up to no good.
Die roll: 7. No effect. Really, I don't know what you were all so worried about.
Finally, the jump track advances. That concludes Kat's action-packed turn. (No, really, there were two actions, and a bonus action too! I counted them.) Cally is on the Resurrection Ship, and therefore draws a single card. She has chosen to draw Yellow. Cally, when you're ready, please post your move and action.
(Administrative note: The cards added by Trust Instincts exhausted the Destiny deck. I've created a new one. This in turn exhausted the Piloting deck. I've reshuffled the discards.)