Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Man, frakking Destiny. At least we survived the die roll.
And I can't help at all on this check. At least Tory doesn't have an SCC. Looks like we're inching closer to losing. Tigh, I suggest an early jump on your turn. We can afford the population loss, and we need to get to Kobol before the Centurions board. There are too many for us to fight them all off: they take a frakking 7 or 8 to kill.
BSG
Yeah, maybe. I can take out one centurion on my turn or if someone gives me an XO, but that doesn't buy us time, as such. One more Jump Prep and we autojump?
Sounds like maybe we should tank this check and save our cards?
Oh, I can
pass on interrupts,
fwtw.
BSG
Yeah, pass on interrupts, vote to
TANK.
One more Jump Prep and we autojump?
Yeah, but if you jump, then if you get a Jump Prep, it works toward the new jump cycle. I think speed is of the essence here. Although I think if we don't go 3 Distance on our next jump, we have no chance.
BSG
Well, Kat'll have 3 destinations to choose from, we can hope one of them will get us a long way.
The other side to the coin is if we can take out the two leading centurions, we have a little more time. I can get one and the more shots we take at the other the better our odds of getting it.
And if we jump on my turn, my crisis will hit at our new location - no telling if that's awful or okay.
TANK
BSG
Well, Kat'll have 3 destinations to choose from, we can hope one of them will get us a long way.
Oh, is that what Assign Mission Specialist does? Nice!
The other side to the coin is if we can take out the two leading centurions, we have a little more time. I can get one and the more shots we take at the other the better our odds of getting it.
True. That's also an option. I'll leave it up to you, Pradmiral.
BSG
Tigh and Apollo have voted to TANK, Kat has the deciding vote.
I can also take out a centurion with my Hotshot ability and a card value 5 or higher (yeah, I know there's
lots
of those.)
BSG
Well, that makes it easy. The check, she is tanked. Destiny reveals:
Evasive Maneouvres 2
Special Destiny 2
Tally: 2 - 2 = 0.
Once again, Destiny refuses to take the hard decisions. Morale drops, everyone dies Centurions advance. That concludes Cally's turn. Tigh's cards are going out now. Pradmiral Tigh, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 6.5 - Cally
Locations and Hands
Tigh: President's Office; 3 cards
Tory: Cylon Fleet; 1 card
Apollo: Sector 6; 1 card
Kat: Sector 5; 6 cards
Cally: Caprica; 2 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Civilians A
Sector 4: Empty
Sector 5: 1 RSV, Civilians B, Kat
Sector 6: Civilians C, Apollo
Resources
Fuel: 6
Food: 4
Morale: 2
Population: 8
Viper Reserves: 3
Damaged Vipers: 2
Raptors: 3
Boarding Party: Step 1/Step 2/Step 2
Other
Nukes: 1
Jump Track: 4 (Blue)
Distance Travelled: 5
Galactica Damage: Airlock