BSG
I don't know. Random discard is always a little scary. Losing Population doesn't seem too bad. We might be able to pass the check it's hard to say.
I'm good with any choice at this point.
'Serenity'
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BSG
I don't know. Random discard is always a little scary. Losing Population doesn't seem too bad. We might be able to pass the check it's hard to say.
I'm good with any choice at this point.
BSG
Yeah, I think 3 out of 4 remaining Destiny cards are positive for this check, so we have a pretty good chance of help there. If you have a couple cards you can play, you will suffer less than if you'd discarded four random cards. And if we fail, it's only 50/50 on the die roll.
If only one of us had an SR, I think this would be a shoe-in, heh.
BSG
Apollo seemed pretty psyched. I'm ready to Go For It. I choose Option 1: Skill check.
BSG
Also, hooray Jump Prep! And good job taking out all those raiders before they activated!
BSG
I already have passes on interrupts from everyone (nice going, people), so let's get this rolling.
Destiny:
2 cards
Cally:
(max 1 card)
Tigh:
(COs received)
Tory:
(max 1 card)
Apollo:
(COs received)
Kat:
(COs received)
good job taking out all those raiders before they activated!
Thank-you thank-you. That may have been the most fun I've had playing this game. There was much fist pumping and intoning of, "I rule."
BSG
Also, hooray Jump Prep! And good job taking out all those raiders before they activated!
Seriously!!
BSG
I now have COs from everyone except the widow Callandroid Tyrol.
BSG
She told me she passes. Yeah, she did.
BSG
She told me she passes. Yeah, she did.
You can't trust Cylons, you know. They lie! In fact, Cally plays 1 card. Here's the story:
Destiny:
2 cards
Cally:
1 card
Tigh:
2 cards
Tory:
0 cards
Apollo:
1 card
Kat:
1 card
Cards played:
Preventative Policy 5
Declare Emergency 5
Trust Instincts 0
Trust Instincts 0
Launch Scout 1
Establish Network 0
Scientific Research 3
We have no less than 3 0-value cards in this check! Two duplicates, so sadly one doesn't have any effect. The SR-3 is doubled in value, and Destiny will add two more cards.
Tally: 11 - 6 = 5. Ooh, that doesn't look good. Can Destiny save the day?
Executive Order 1
Executive Order 1
Frankly, I think Destiny's just phoning it in at this point. Tally = 7. Fail! That means we have a die roll. Everyone passes on interrupts. Let's see if that visitor was up to no good.
Die roll: 7. No effect. Really, I don't know what you were all so worried about.
Finally, the jump track advances. That concludes Kat's action-packed turn. (No, really, there were two actions, and a bonus action too! I counted them.) Cally is on the Resurrection Ship, and therefore draws a single card. She has chosen to draw Yellow. Cally, when you're ready, please post your move and action.
(Administrative note: The cards added by Trust Instincts exhausted the Destiny deck. I've created a new one. This in turn exhausted the Piloting deck. I've reshuffled the discards.)