BSG
I play an EM! I forget which one. The smallest one in my hand, please.
Glory ,'Potential'
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BSG
I play an EM! I forget which one. The smallest one in my hand, please.
BSG
EM-1, that would be. Ok:
Raider 1b: 3. Miss.
Raider 2: 6. Viper damaged!
No more EM COs, I'm afraid; the result stands.
Raider 3: 2. Miss.
Raider 4: 4. Miss.
1 RSV remains in Sector 5. That concludes Apollo's turn. Kat's cards are going out. Kat, when you're ready, please post your move (such as it is) and action.
BSG
End-of-turn summary:
Round 6.3 - Apollo
Locations and Hands
Tigh: President's Office; 8 cards
Tory: Cylon Fleet; 1 card
Apollo: Sector 6; 2 cards
Kat: Brig; 6 cards
Cally: Resurrection Ship; 3 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Civilians A
Sector 4: Empty
Sector 5: 4 Raiders, 1 RSV, Civilians B
Sector 6: Civilians C, Apollo
Resources
Fuel: 6
Food: 4
Morale: 3
Population: 8
Viper Reserves: 4
Damaged Vipers: 2
Raptors: 3
Boarding Party: Start/Step 1/Step 1
Other
Nukes: 1
Jump Track: 3 (Blue)
Distance Travelled: 5
Galactica Damage: Airlock
BSG
(I'm off to bed now. If Kat initiates a Brig skill check, I think you all know the drill. You can do interrupts and send me card play COs if you wish. If she does anything else, carry on as far as you can.)
BSG
Nice defense, pilots!
BSG
I can only play one card into my own brig check, correct?
BSG
I can only play one card into my own brig check, correct?
That is correct. The Cylons have revealed, so they too are limited to one card per check. Apollo and Tigh have no limits.
BSG
'Fraid so. The cylons are also limited to one card into the check, though. Destiny has about a 1 in 3 chance of being positive by my count.
I do have purple and yellow cards right now, but not high ones, if that plays into your decision.
BSG
I would love to get out of here and use some of these fancy piloting cards but I hate to waste any cards at all if passing is not more likely than not. I do have one good card I can play. What do you think Apollo & Tigh?
I have the option of staying here and taking two actions. I could (for example) scout the crisis & or destination decks. If I'm not out we don't draw a crisis (yay!) but the jump track does not advance (boo!).
BSG
Hm. If we are successful in getting you out, you can move but that's it for actions, and then we get a crisis? And if you stay put and scout the crisis deck, no crisis on your turn and Cally gets a chance to muck with the crisis deck (or the destination deck, for that matter) before the scouted card comes up. But only one of them.
I think we could get you out, but it's not a slam dunk, fwtw.
Eta: XO not an option, I take it?