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BSG
End-of-turn summary:
Round 6.2 - Tory
Locations and Hands
Tigh: President's Office; 8 cards
Tory: Cylon Fleet; 1 card
Apollo: Sector 6; 0 cards
Kat: Brig; 7 cards
Cally: Resurrection Ship; 3 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Civilians A
Sector 4: Empty
Sector 5: 4 Raiders, 2 RSVs, Civilians B
Sector 6: 4 Raiders, Civilians C, Apollo
Resources
Fuel: 6
Food: 5
Morale: 3
Population: 8
Viper Reserves: 4
Damaged Vipers: 1
Raptors: 3
Boarding Party: Start/Step 1/Step 1
Other
Nukes: 1
Jump Track: 3 (Blue)
Distance Travelled: 5
Galactica Damage: Airlock
BSG
The heavy raider in Sector 5 lands a boarding party; the two Centurions already on board thoughtfully move up one space to accommodate it.
Well, looks like our game finally has a time limit.
Let's see how long we can survive! Kat, I hope you draw a really good card to help get you out of the brig, because I am using this
Preventative Policy-4
to keep us from losing
Morale.
Of course, with my luck, the Crisis won't even hit Morale.
Then I play
Maximum Firepower-4
and go to town on these 4 Raiders.
BSG
Die roll:
Attack 1: 4. Hit!
Attack 2: 8. Hit!
Attack 3: 7. Hit!
Attack 4: 4. Hit!
A commanding display of flying foolery. Apollo proclaims himself the fleet's champion, and demands that its saviour be given minions to wait on him hand and foot! Apollo's crisis is:
Prison Labour
Skill check (10 YGP)
The usual interrupts: IC, SR, Reckless. Everyone who's not a revealed toaster, please pass or play. You can also send me COs for the check itself. If you believe the humans should tank the check, you can vote
TANK.
(You can still send me COs for interrupts and card play in he event that the others don't vote to tank.)
BSG
Woo, Maximum Ass Whuppage!
BSG
Woo, Maximum Ass Whuppage!
Seriously, suck it!!
So I vote to
TANK.
Let's save our cards to get Kat out. Screw you, Morale hit!
BSG
I can only help a little on your brig escape, Kat. Hope you draw some useful interrupts or something.
BSG
That was quick! The check is tanked. Destiny reveals:
Launch Scout 2
Repair 2
Tally: 2 - 2 = 0. Fail.
Thanks to Apollo's groundwork, the fleet is ok with the idea of his holding an entourage of personal minions, but their entire supply of Twinkies still disappears down his insatiable gullet.
Next, the raiders fire on the RSVs in Sector 5:
Raider 1: 7. Viper damaged!
By CO, Apollo plays an Evasive Maneouvres 2:
Raider 1a: 6. Viper still damaged!
That's all the EM COs I have in hand right now; we'll pause to see if anyone plays another one.
BSG
I
play an EM!
I forget which one. The smallest one in my hand, please.