Wash: Don't fall asleep now. Sleepiness is weakness of character. Ask anyone. You're acting captain. Know what happens you fall asleep now? Zoe: Jayne slits my throat, and takes over. Wash: That's right. Zoe: And we can't stop it.

'Shindig'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


Volans - Jul 29, 2008 3:49:05 pm PDT #1132 of 26132
move out and draw fire

I'm probably last to see this, but here's Rush playing "Tom Sawyer" on Rock Band backstage at the Colbert Report: [link]


billytea - Jul 29, 2008 4:08:16 pm PDT #1133 of 26132
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

I'm currently designing an encounter for my players in the Eberron campaign, wanted to see if anyone had some other thoughts or suggestions. It takes place in the local magic item market. A gang of robbers is led by a guy with the ability to control living spells; he's pulled together a few nonlethal ones (like Invisibility, Grease, Tasha's Hideous Laughter etc) and is using them to sow chaos and panic in the marketplace. Then, his thieves hit the businesses to pick up everything they can while everyone's distracted. The Watch, as usual, is useless. (They're currently trying to cope with an outbreak of Invisibility afflicting their pants.)

I want to structure the encounter so that the party has six rounds in which to act. After that, the crooks are outta there. Over those rounds, they want to rack up at least six 'successes'. These are my ideas for successes:

1. Kill a living spell.
2. Protect a particular business, this being the main target for the thieves.
3. Catch one of the thieves.
4. Make four successful skill checks (this last one's influenced by the 4E Skill Challenge deal).

The skill checks can be directed to three goals: work out what's going on, protect the businesses, crowd control.

What's going on: Spot's useful, some Knowledge skills will help, maybe Survival too for predicting the mob's behaviour.

Securing businesses: Disable Device or Use Rope to lock them up, Intimidate to keep people away, maybe Disguise to make it look like it's more secure than it is.

Crowd Control: two reasons for this. First, fighting through a mob of panicked people makes things easier for the thieves and harder for the PCs. Second, there's a real risk of people getting trampled or pushed off a bridge. Useful skills: Diplomacy to help calm things down; Intimidate or Bluff might accomplish the same thing, but a failure here will set the PCs back; Attack rolls and Strength checks might save people from falling or getting trampled.

Anyway, I'd like to flesh it out a bit further. Does anyone else have some ideas of what might constitute a success? Or some skill uses that could help them out?


Laga - Jul 29, 2008 6:05:01 pm PDT #1134 of 26132
You should know I'm a big deal in the Resistance.

Tumble checks to get out of the way of the fleeing crowd

Detect magic to figure out what spells are in use

Grapple for catching thieves


Gudanov - Jul 30, 2008 9:57:44 am PDT #1135 of 26132
Coding and Sleeping

Wild boar, I think.

Yes, it was a wild boar. My mistake.


billytea - Jul 30, 2008 10:48:09 am PDT #1136 of 26132
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

You should never feel obliged to apologise for warthogs.


amych - Jul 30, 2008 10:54:00 am PDT #1137 of 26132
Now let us crush something soft and watch it fountain blood. That is a girlish thing to want to do, yes?

To them might sometimes be a good idea. From a safe distance.


ThomasW - Jul 30, 2008 9:01:42 pm PDT #1138 of 26132
Anything for a weird life.

"I think I might have set a record playing some Oblivion."

On my friend's game, it once glitched up so that the final boss of the Mages Guild (super-powerful necromancer) couldn't be hurt. After some initial fighting to realize this, he decided to run to a city and see if the guards could damage him, so he started just west of Bruma and ran to Chorrol. By the time he got there, there were 2 bears, 3 mountain lions, a couple bandits, some timber wolves, a minotaur lord, and the King of Worms.

No scamps, trolls, or boars because this was all up in the mountains.

The guards got slaughtered, and they never did hurt the necromancer; the only injury he took was fall damage on the way down the mountains.

PS: Not sure how to do the indentation-quotes that seem to be standard here, so i just put it in standard quotes.


amych - Jul 31, 2008 4:00:48 am PDT #1139 of 26132
Now let us crush something soft and watch it fountain blood. That is a girlish thing to want to do, yes?

2 bears, 3 mountain lions, a couple bandits, some timber wolves, a minotaur lord, and the King of Worms.

Hee! Nothing like a good cross-Tamriel chase scene. I'm usually more inclined to go invisible than run for it, but the hub has been known to play something he refers to as "Grand Theft Horse".

And you can do the quote thing by putting a > at the beginning of a new line and then typing your text.


Tom Scola - Jul 31, 2008 4:08:15 am PDT #1140 of 26132
Mr. Scola’s wardrobe by Botany 500

Does the King of Worms have a Diet of Worms?


Frankenbuddha - Jul 31, 2008 4:18:28 am PDT #1141 of 26132
"We are the Goon Squad and we're coming to town...Beep! Beep!" - David Bowie, "Fashion"

Does the King of Worms have a Diet of Worms?

No, but he created Lutherans.