BSG
Hi! Yeah, I suck at briggings!
But I like cards! I draw purple and green.
(On a player note, I kinda have no idea what's going on right now. But I'm back online, so should be more prompt henceforth.)
'Destiny'
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Hi! Yeah, I suck at briggings!
But I like cards! I draw purple and green.
(On a player note, I kinda have no idea what's going on right now. But I'm back online, so should be more prompt henceforth.)
BSG
Hi! Yeah, I suck at briggings!
You really do!
But I like cards! I draw purple and green.
Cards that are positive for briggings!
BSG
Tory's cards have been sent. Hey, did you know that battlestars used to be wood-powered? Weird, huh? Of course, it's all tylium nowadays, but there's still a bit of the old fuel lying around somewhere. You should probably make sure it's accounted for, wouldn't want it falling into the wrong hands.
Chief Tyrol's crisis is:
Review Galactica's Log
Skill Check (14 YGP)
The usual interrupts are available: IC, SR, Reckless. Everyone, please pass or play. You can also send me COs for the check itself, and if you believe the crew should not attempt the check, you may vote to TANK.
BSG
Skill Check (14 YGP)
JESUS CHRIST ON A CRACKER.
Um, I mean, Jesus who? Lords of Kobol on a cracker. I can only help a little on this check, and given that the Cylons have all the cards, I think we just have to tank it.
The only other option, Tigh, is if your two cards can help get to at least 6+. Actually, there's no reason not to do something with those cards, as you're going to lose them anyway.
We do get a jump icon, at least.
Kat, given your ability, I actually suggest that on your turn, if you have a card worth 4 or higher, you just jump us the frak out of here. It's not worth staying here and fighting if we don't have to, and we need to get to Distance 8 quickly if we have any hope of winning. Otherwise, we're just giving Cally and Tory more time to fuck with us.
BSG
Um, I mean, Jesus who? Lords of Kobol on a cracker. I can only help a little on this check, and given that the Cylons have all the cards, I think we just have to tank it.
Is that a vote to Tank? Don't forget to put orders in bold.
Kat, given your ability, I actually suggest that on your turn, if you have a card worth 4 or higher, you just jump us the frak out of here.
Kat can indeed use her ability to guarantee a jump, but you need to reach a total of 7, so she would need to spend a 5- or 6-value card to do so.
BSG
Is that a vote to Tank? Don't forget to put orders in bold.
I know. I have to wait for Tigh to chime in before deciding whether we can attempt a partial pass.
Kat can indeed use her ability to guarantee a jump, but you need to reach a total of 7, so she would need to spend a 5- or 6-value card to do so.
Wait, seriously?? I thought it was 6 or above. Oh man. Well, that makes that plan less feasible. But, hey, Kat, if you get a really high card, it's still a good plan.
BSG
While I think of it too, I believe everyone's back from their incommunicado statuses of last week, so hopefully we can pick up the pace again.
BSG
Buck up, Chief. It's Log, it's Log, it's better than bad, it's good!
Yeah, I don't know if we can pass this but I can help and gods-be-damned I will. But no interrupts from me. As usual.
For Kat's turn: jumping is not a bad idea, but it leaves Cally free to wreak havoc on her turn, in her delightful I-can't-help-it-if-my-meds-aren't-working way. Unfortunately, I don't see a way to change that without putting some Civilians in danger. Tough one. You'll have to decide what's most important, Kat.
BSG
Yeah, I don't know if we can pass this but I can help and gods-be-damned I will.
I can help a little, then. I'd like us not to lose more Morale.
I also pass on interrupts.
it leaves Cally free to wreak havoc on her turn, in her delightful I-can't-help-it-if-my-meds-aren't-working way.
How is that different from any other turn? Unless you can think of a way for us to brig or execute Cally on Kat's turn, whatever we do, Cally will be wreaking havoc. At least if we can jump, she won't have all these Cylons at her disposal.
Kat could at least launch into Sector 5 to protect those civvies and then shoot at some Raiders. But who knows what Cally has up her sleeve?
BSG
I have passes on interrupts from everyone else, and at least one player is not down with the tanking. Time to start the check:
Destiny:
2 cards
Kat:
Cally:
Tigh:
Tory:
Chief:
Kat is up first.