BSG
Kat, you've received an XO. You can either move and take an action, or not move and take two actions. When you're ready, please post your orders.
'Safe'
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
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BSG
Kat, you've received an XO. You can either move and take an action, or not move and take two actions. When you're ready, please post your orders.
BSG
I will not move and activate the Research Lab twice, drawing two blue.
BSG
Cards sent. Hey, did you ever think that maybe one of the crew is a superhero? Maybe even the Admiral! Tigh's crisis is:
Hidden Identity
Skill Check (12 YGP)
Possible interrupts: IC, SR, Reckless. Everyone, please pass or play. You can send me COs for the check itself too, if you wish.
BSG
Pass on interrupts. I can help a little with this check. And Destiny is almost guaranteed to give us positive cards.
BSG
And Destiny is almost guaranteed to give us positive cards.
Let's make that a little more certain with At Any Cost-3
BSG
No interrupts. I can help on this check.
BSG
By my count, there is only one Treachery card left in the Destiny deck (the only time we saw Treachery in a check was before we'd all picked it up). The most a Treachery card can be negative is 3. There is a low probability (1 in 6) that it will come up.
If it comes up and you've played AAC, the most it will be positive will be 3. But you used up 3 potential positive points with an AAC, so it's a null effect. Unless it triggers a Reckless effect.
If it comes up and you haven't played AAC, the most it will be negative will be 3. But you have at least 3 positive points with your AAC, so it's a null effect.
If it does not come up and you've played AAC, it's a waste of 3 positive points.
If it does not come up and you haven't played AAC, you've played 3 positive points.
For these reasons, I think you should play your AAC into the check rather than turn the check Reckless.
(I will also note that I am pretty certain we have all discarded our Treachery by now, so we don't have to worry about a Treachery spike.)
BSG
My count differs from yours, apparently.
BSG
Let's make that a little more certain with At Any Cost-3
On this I will need to ask whether you intend this as an order or discussion.
BSG
What's the protocol on linking to various posts in the thread as records of what cards have been played? Because I think I can fairly well prove that A) there's only one 1 Treachery card in the Destiny deck and B) none of us have Treachery, making it a better option NOT to play the AAC.