I think they share the same designer but are not directly related, design wise.
Buffy ,'Lessons'
Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
Going back to the discussion about the 4E DMG, and its usefulness or lack thereof. There's an article on the WotC website about the design philosophy behind the DMG here: [link]
There are people out there who think the new DMG's fantastic, I personally (like others here) didn't get much out of the Role-Playing 101 sections. I actually found it more interesting reading about the designers' motivations for doing things the way they did. One quote in particular cught my eye:
t "The 3rd Edition Dungeonscape book included an extensive -- one might say exhaustive -- discussion of adventure setting, detailing the many kinds of dungeon rooms and features. Our first inclination in putting this section of the DMG together was to draw on that excellent material. Ultimately, though, I decided that it lacked focus, and it was too much information for the first DMG."
I expect future PHBs and MMs to be pretty similar in structure to the first ones (just with different classes, feats, monsters etc). Sounds like that may not be the case for the DMGs. (Which, good, I didn't really need one primer on role-playing, let alone several.)
Check this out: D&D origami. [link]
Joey Ramone Video Game Reviews - circa early 80s.
Weekend Gaming Report:
Tigris & Euphrates. Still excellent. I won the first game handily, then got my ass handed to me twice.
Kingdom. Reiner Knieze is still a god. (God of Sticking Random Themes on Clever Designs...it's a niche). Kingdom is basically tic-tac-toe on steroids, for multiple players and with winning as a possibility.
Inkognito. Meh. Clue for grown-ups. Other people liked the new "Carnivale in Venice" theme; I missed the little props from Clue. Best quote, following an information exchange: "These cards do not have four asses."
Kingdom. Reiner Knieze is still a god. (God of Sticking Random Themes on Clever Designs...it's a niche). Kingdom is basically tic-tac-toe on steroids, for multiple players and with winning as a possibility.
I understand he took out the Spiel des Jahres award this year, though really he should've won the year he released T&E.
That list is awesome! A lot of songs/artists I love are on there.
In other news, I beat Call of Duty 4 ! It was shorter than I expected. It only took me a weekend and change. And when I say "a weekend," I mean staying up till 4 in the morning. So it probably would have been an even shorter game had I not died so many damn times. But, hey, eventually I saved the Eastern seaboard, so there's that.
Really fun game, highly recommended.
So it probably would have been an even shorter game had I not died so many damn times.
I find that sucking increases my gaming-per-dollar-invested tremendously. Highly recommended.
Well, that's what difficulty levels are for, I suppose. Even if you can breeze through on Recruit, the description of the hardest difficulty level is "You will not survive."