BSG
I could hop over to Galactica and repair a Viper.
Giles ,'Beneath You'
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
I could hop over to Galactica and repair a Viper.
BSG
I could hop over to Galactica and repair a Viper.
You could hop over and repair two vipers. A Repair card lets you repair one location or two birds.
BSG
That's what I do. I discard my treachery card to make the jump to Galactica and play an R-2 to fix two birds.
BSG
That's an SD-2 that Cally discarded. The Cylons have COs to pass on Sabotage. You now have two more vipers ready to launch.
That concludes Cain's turn, as she's in the Brig. Baltar is up next. He has opted to draw Treachery. Baltar, when you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 6.2 - Cain
Locations and Hands
Anders: Sector 6; 3 cards
Cain: Brig; 7 cards
Baltar: Resurrection Ship; 2 cards
Boomer: Caprica; 4 cards
Cally: Hangar Deck; 3 cards
Sectors
Sector 1: 1 Raider
Sector 2: 1 Basestar
Sector 3: 5 Raiders, 1 Heavy Raider
Sector 4: 1 Raider, 1 Heavy Raider, Civilians D
Sector 5: Civilians A E G
Sector 6: 4 Raiders, Civilians B F H, Anders
Resources
Fuel: 4
Food: 3
Morale: 8
Population: 6
Viper Reserves: 2
Damaged Vipers: 5
Raptors: 3
Boarding Party: Start
Other
Nukes: 1
Jump Track: 1 (Red)
Distance Travelled: 5
Galactica Damage: Admiral's Quarters, Command, Airlock, Engine Room, Pegasus CIC
BSG
There are way too many civvies on this board. It's really no fair that we can't place any more.
I move to Cylon Fleet and activate all Raiders.
BSG
Ayup. Well, the only real question is how long Anders can stay flying. Let's see how the raiders in Sector 6 fare:
Raider 1: 4. Miss.
(Any Calculations to make it hit? ...No?)
Raider 2: 4. Miss.
Raider 3: 8. Viper destroyed.
Anders does not play an EM. It was a solid performance; the raiders will only bag one civvie this turn. Baltar has no idea what's on any of them, so I'll determine randomly. Raider 4 destroys: Civilian ship F. Ouch - it contained 2 Population. That's both 2 Pop ships gone, as well as both decoys. All remaining ships contain 1 Population (and one ship also has 1 Fuel).
The raider in Sector 4 destroys ship D. It contained 1 Population. That concludes Baltar's turn. Boomer is up next. Boomer, what would you like for your card draw?
BSG
End-of-turn summary:
Round 6.3 - Baltar
Locations and Hands
Anders: Sickbay; 3 cards
Cain: Brig; 7 cards
Baltar: Cylon Fleet; 3 cards
Boomer: Caprica; 4 cards
Cally: Hangar Deck; 3 cards
Sectors
Sector 1: Empty
Sector 2: 1 Basestar
Sector 3: 1 Heavy Raider
Sector 4: 6 Raiders, 1 Heavy Raider
Sector 5: Civilians A E G
Sector 6: 5 Raiders, Civilians B H
Resources
Fuel: 4
Food: 3
Morale: 8
Population: 3
Viper Reserves: 2
Damaged Vipers: 5
Raptors: 3
Boarding Party: Start
Other
Nukes: 1
Jump Track: 1 (Red)
Distance Travelled: 5
Galactica Damage: Admiral's Quarters, Command, Airlock, Engine Room, Pegasus CIC
BSG
Boomer, if you activate those Raiders again, they'll be down to 1 Pop. And one more Raider activation will destroy them. There will be 9 Raiders in Sector 5 for those three civvies. They only have Anders and 2 Vipers to defend themselves as it is, if they can even launch them in time. They have to Repair Command first.
Maybe we can win the game before I leave for London!
BSG
I'll take a Treachery and a Tactics.
Second verse, same as the first. I will also move to the Cylon Fleet and activate Raiders.
Eta: I was very tempted to try to destroy Pegasus, but taking out Civilians makes more sense.