Gaming 1: You are likely to be eaten by a grue
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I'll discard this SP-3.
I HATE YOU.
I can make this check Reckless to help, but Boomer is sure to do something bad to us as a result. Given that Destiny is almost sure to be negative on this check, however, it may behoove us to shoot for an 8 instead of a 12. I just drew Purple, and I can help. An IC wouldn't actually help me, however, since I would just play that card.
Anders, can you help at all? I want to try the check to regain some Fuel. We have several jumps ahead of us, and I'm tired of using up cards for NO EFFECT. At least this time we can get something out of it.
BSG
Not much. I'm away from my spreadsheet right now, but yeah, it would be good to gain Fuel. It's a pretty high roll to try not to lose fuel, especially if we don't have a calcs or something. Boomer still has much bad joo joo coming up, so we don't want to waste cards. And if we lose the check, we'll have lost cards, lost fuel, and a raptor. So it's a tough call.
BSG
There are so few opportunities to regain Fuel that I think we have to go for this.
I choose
Option 1
and play
Jury Rigged-2
to bring our goal down to 8PR (if anyone has a Guts and Initiative, I would take that over this one).
BSG
I have orders from Cally to play a
Scientific Research - 4
on this check. With Baltar's
Jury Rigged - 2,
this check is now difficulty 8 PRB. Everyone else passes on interrupts.
I have some COs:
Destiny:
2 cards
Boomer:
1 card
Cally:
2 cards
Anders:
Cain:
Baltar:
COs received
Anders is up next.
BSG
Anders plays one card. Cain is next to play.
BSGOk, I'm going to make an executive call. Cain stated:
urgh I pass on interrupts and I can't help at all with the check or the die roll.
I assume then that she wants to pass on this check. I have COs from Baltar to play 1 card, which gives us:
Destiny:
2 cards
Boomer:
1 card
Cally:
2 cards
Anders:
1 card
Cain:
0 cards
Baltar:
1 card
Cards played:
Critical Situation 4
Strategic Planning 5
Full Throttle 1
Run Interference 3
Repair 1
Broadcast Location 1
Broadcast Location 1
Tally: 14 - 2 = 12. Pass!
Congratulations, Fuel rises by 1.
Unfortunately, it appear someone hid a beacon on the raptor. They brought back the Fuel, and some company.
Broadcast Location
adds a basestar to Sector 1, and civilian ship D appears in Sector 4. The timing couldn't be worse, as the raiders activate, and civvie D is unprotected! As is civvie C. Both ships are destroyed, revealing the following contents:
Civvie C:
No resources.
Civvie D:
1 Population, 1 Morale
It looks like the Dionysus was better known in the fleet as the
SS HOOKERS AND BLOW.
(Now the SS Hookers and Blowed Up.)
The other raiders from Sectors 4 and 6 converge on Sector 5, where their lone compatriot is firing on the vipers:
Die roll = 1. Miss.
Finally, the jump track recovers one of the steps it lost to Boomer's reveal. That concludes Baltar's action-packed turn. Say what you like about President Weasel, but he cerrtainly knows how to bring the drama. Boomer starts her turn on the Resurrection ship, which means she draws only one card. She has opted to draw Treachery. She has also left COs for her turn, which I will enact shortly.
BSG
End-of-turn summary:
Round 3.3 - Baltar
Locations and Hands
Anders: Weapons Control; 2 cards
Cain: Communications; 2 cards
Baltar: President's Office; 2 cards
Boomer: Resurrection Ship; 2 cards
Cally: Research Lab; 2 cards
Sectors
Sector 1: 1 Basestar
Sector 2: Civilians A
Sector 3: Empty
Sector 4: 1 (DH) Basestars, 1 Raider
Sector 5: 6 Raiders, 2 RSVs, Civilians B
Sector 6: 1 Raider
Resources
Fuel: 7
Food: 5
Morale: 8
Population: 9
Viper Reserves: 5
Damaged Vipers: 1
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 2
Galactica Damage: Main Batteries, Engine Room
BSG
Here are Boomer's orders:
Draw Treachery
Move: Play God's Plan - 2 to swap it with the top card of the Crisis Deck
Activate the Resurrection Ship to draw another Super Crisis
That concludes Boomer's turn. I will send Cally's cards shortly. Cally, when you're ready, please post your move and action.
BSG
Tally: 14 - 2 = 12. Pass!
SonofaCylon, we actually could have passed that without going Reckless! By the skin of our teeth, at least. Dammit. Why couldn't my Delusional Intuition have predicted this outcome?
Move: Play God's Plan - 2 to swap it with the top card of the Crisis Deck
Shit!
Activate the Resurrection Ship to draw another Super Crisis
FRAK. That's what I suspected she would do. This early in the game, it's not a bad move. On the upside, it keeps us from facing another skill check before Cally gets her draw.
Cally, unfortunately, the person best suited to help out right now is Anders, and XOing him is NOT an option (sorry, Anders). You could go repair
Pegasus
and take Cain's spot firing on basestars, perhaps. If you get an SP, you could XO me to try to raise one of our resources. Or you could XO Cain to jump back to
Pegasus
CIC and start shooting. Lot of options, I suppose.
BSG
End-of-turn summary (wasn't that quick?):
Round 3.4 - Boomer
Locations and Hands
Anders: Weapons Control; 2 cards
Cain: Communications; 2 cards
Baltar: President's Office; 2 cards
Boomer: Resurrection Ship; 3 cards
Cally: Research Lab; 2 cards
Sectors
Sector 1: 1 Basestar
Sector 2: Civilians A
Sector 3: Empty
Sector 4: 1 (DH) Basestars, 1 Raider
Sector 5: 6 Raiders, 2 RSVs, Civilians B
Sector 6: 1 Raider
Resources
Fuel: 7
Food: 5
Morale: 8
Population: 9
Viper Reserves: 5
Damaged Vipers: 1
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 2
Galactica Damage: Main Batteries, Engine Room