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BSG
End-of-turn summary (wasn't that quick?):
Round 3.4 - Boomer
Locations and Hands
Anders: Weapons Control; 2 cards
Cain: Communications; 2 cards
Baltar: President's Office; 2 cards
Boomer: Resurrection Ship; 3 cards
Cally: Research Lab; 2 cards
Sectors
Sector 1: 1 Basestar
Sector 2: Civilians A
Sector 3: Empty
Sector 4: 1 (DH) Basestars, 1 Raider
Sector 5: 6 Raiders, 2 RSVs, Civilians B
Sector 6: 1 Raider
Resources
Fuel: 7
Food: 5
Morale: 8
Population: 9
Viper Reserves: 5
Damaged Vipers: 1
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 2
Galactica Damage: Main Batteries, Engine Room
BSG
man, I don't even know. Is it possible we already have two cylons? I was so convinced we didn't yet have any that I would have given Boomer that XO, too.
I think there's no point in XOing someone who will just have to move anyway. Unless it's time for nukes, then I'll take an XO. If I were you, I think I'd move to Command and launch a couple vipers... can they launch into Sector 2?
BSG
Well, I have no XO to play, so I'm trying to figure out what to do. Thoughts?
BSG
I think I'd move to Command and launch a couple vipers... can they launch into Sector 2?
No, only 5 and 6.
Well, I have no XO to play, so I'm trying to figure out what to do. Thoughts?
Can you repair something on
Pegasus
? Otherwise, either launching a couple Vipers or shooting at the damaged basestar (hope for a critical hit!) are good options. It may be good to jump to
Pegasus CIC
so you can be ready to repair up there later, if you can't now.
BSG
man, I don't even know. Is it possible we already have two cylons? I was so convinced we didn't yet have any that I would have given Boomer that XO, too.
Very roughly speaking, given that there's already one Cylon, there's about a one in three chance that there's another one too. However, whether you think your crew mates are acting human or Cylon-y will naturally affect how you view those odds.
I think I'd move to Command and launch a couple vipers... can they launch into Sector 2?
The President, being a keen student of military matters, and having had to map out just how he was going to get his Anders-raptor hybrid from the Research Lab into space, is correct. They can only launch directly into Sectors 5 or 6, though of course they can be moved one Sector at a time thereafter.
BSG
What about jumping to Pegasus and firing the Main Batteries? Does anyone have any interrupts that would increase our odds of destroying some raiders?
BSG
The Main Batteries are damaged. They have to be Repaired first.
BSG
If we had an SP and a Calcs we could guarantee taking out 2 raiders, and have the possibility of 4.
BSG
Well, that would put a damper on that. Yes, I could jump to Pegasus and repair the Main Batteries and then be in position for a shot.
BSG
Pegasus sure can be helpful as a weapon and as a target. I'm thinking Cally should head over there but I also think both launching vipers and shooting at base stars are also viable options.