Mercy is the mark of a great man. Guess I'm just a good man. Well, I'm all right.

Mal ,'Shindig'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


NoiseDesign - Mar 13, 2011 5:09:56 pm PDT #10386 of 26134
Our wings are not tired

BSG

So would an IC or a SR be better for an interrupt on this check? Is there blue out there that could help us?

If I play my two cards into this check I can help a lot.


billytea - Mar 13, 2011 5:18:44 pm PDT #10387 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

So would an IC or a SR be better for an interrupt on this check? Is there blue out there that could help us?

Just to be clear, either or both interrupts may be played. There's a limit of one Reckless interrupt on a check, but you could have a check with an IC, an SR and one Reckless interrupt.


Laga - Mar 13, 2011 6:05:26 pm PDT #10388 of 26134
You should know I'm a big deal in the Resistance.

BSG SR wouldn't help me.


Polter-Cow - Mar 13, 2011 8:08:00 pm PDT #10389 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

I'll discard this SP-3.

I HATE YOU.

I can make this check Reckless to help, but Boomer is sure to do something bad to us as a result. Given that Destiny is almost sure to be negative on this check, however, it may behoove us to shoot for an 8 instead of a 12. I just drew Purple, and I can help. An IC wouldn't actually help me, however, since I would just play that card.

Anders, can you help at all? I want to try the check to regain some Fuel. We have several jumps ahead of us, and I'm tired of using up cards for NO EFFECT. At least this time we can get something out of it.


Liese S. - Mar 13, 2011 8:15:41 pm PDT #10390 of 26134
"Faded like the lilac, he thought."

BSG

Not much. I'm away from my spreadsheet right now, but yeah, it would be good to gain Fuel. It's a pretty high roll to try not to lose fuel, especially if we don't have a calcs or something. Boomer still has much bad joo joo coming up, so we don't want to waste cards. And if we lose the check, we'll have lost cards, lost fuel, and a raptor. So it's a tough call.


Polter-Cow - Mar 13, 2011 8:26:29 pm PDT #10391 of 26134
What else besides ramen can you scoop? YOU CAN SCOOP THIS WORLD FROM DARKNESS!

BSG

There are so few opportunities to regain Fuel that I think we have to go for this.

I choose Option 1 and play Jury Rigged-2 to bring our goal down to 8PR (if anyone has a Guts and Initiative, I would take that over this one).


billytea - Mar 14, 2011 1:57:12 pm PDT #10392 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

I have orders from Cally to play a Scientific Research - 4 on this check. With Baltar's Jury Rigged - 2, this check is now difficulty 8 PRB. Everyone else passes on interrupts.

I have some COs:

Destiny: 2 cards
Boomer: 1 card
Cally: 2 cards
Anders:
Cain:
Baltar: COs received

Anders is up next.


billytea - Mar 14, 2011 5:52:07 pm PDT #10393 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Anders plays one card. Cain is next to play.


billytea - Mar 14, 2011 9:24:29 pm PDT #10394 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSGOk, I'm going to make an executive call. Cain stated:

urgh I pass on interrupts and I can't help at all with the check or the die roll.

I assume then that she wants to pass on this check. I have COs from Baltar to play 1 card, which gives us:

Destiny: 2 cards
Boomer: 1 card
Cally: 2 cards
Anders: 1 card
Cain: 0 cards
Baltar: 1 card

Cards played:

Critical Situation 4
Strategic Planning 5
Full Throttle 1
Run Interference 3
Repair 1
Broadcast Location 1
Broadcast Location 1

Tally: 14 - 2 = 12. Pass! Congratulations, Fuel rises by 1.

Unfortunately, it appear someone hid a beacon on the raptor. They brought back the Fuel, and some company. Broadcast Location adds a basestar to Sector 1, and civilian ship D appears in Sector 4. The timing couldn't be worse, as the raiders activate, and civvie D is unprotected! As is civvie C. Both ships are destroyed, revealing the following contents:

Civvie C: No resources.
Civvie D: 1 Population, 1 Morale

It looks like the Dionysus was better known in the fleet as the SS HOOKERS AND BLOW. (Now the SS Hookers and Blowed Up.)

The other raiders from Sectors 4 and 6 converge on Sector 5, where their lone compatriot is firing on the vipers:

Die roll = 1. Miss.

Finally, the jump track recovers one of the steps it lost to Boomer's reveal. That concludes Baltar's action-packed turn. Say what you like about President Weasel, but he cerrtainly knows how to bring the drama. Boomer starts her turn on the Resurrection ship, which means she draws only one card. She has opted to draw Treachery. She has also left COs for her turn, which I will enact shortly.


billytea - Mar 14, 2011 9:25:12 pm PDT #10395 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

End-of-turn summary:

Round 3.3 - Baltar

Locations and Hands
Anders: Weapons Control; 2 cards
Cain: Communications; 2 cards
Baltar: President's Office; 2 cards
Boomer: Resurrection Ship; 2 cards
Cally: Research Lab; 2 cards

Sectors
Sector 1: 1 Basestar
Sector 2: Civilians A
Sector 3: Empty
Sector 4: 1 (DH) Basestars, 1 Raider
Sector 5: 6 Raiders, 2 RSVs, Civilians B
Sector 6: 1 Raider

Resources
Fuel: 7
Food: 5
Morale: 8
Population: 9
Viper Reserves: 5
Damaged Vipers: 1
Raptors: 3
Boarding Party: 0

Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 2
Galactica Damage: Main Batteries, Engine Room