Buffy: Dancing with you is way better than trying to hook up with some good-looking guy. Xander: I think I liked it more when you were kicking me in my puffy groin.

'Get It Done'


Firefly 4: Also, we can kill you with our brains  

Discussion of the Mutant Enemy series, Firefly, the ensuing movie Serenity, and other projects in that universe. Like the other show threads, anything broadcast in the US is fine; spoilers are verboten and will be deleted if found.


Kevin - Dec 14, 2006 7:11:54 am PST #9284 of 10001
Never fall in love with somebody you actually love.

JZ - that's a different RPG (this one is a video game).

brenda m, yeah. I'm interviewing them next week. If you've got any questions you'd like to answers to, shoot them over. It's funded by a bunch of people, and headed by James Cameron and... another famous movie director I've forgotten.

That said, I've had a good look into the technology behind it and it's actually not that great. Yet.

Because I'm such a control freak I've had to stop myself sending them mails saying THIS NEEDS FIXING, THAT'S CRAP etc. I've a pretty good idea of how I think they could make the idea work, but alas, none of the skill to do anything about it.


Zenkitty - Dec 14, 2006 9:24:44 am PST #9285 of 10001
Every now and then, I think I might actually be a little odd.

On a lighter note (and we could probably use one) today's Penny Arcade discusses the Firefly MMORPG. [link]

The picture of Mal giving the stink-eye to a troll cracks me up. But alas, I don't know what "roll shaman" means. Kalshane? Someone? Explain to the RPG-impaired?


Kalshane - Dec 14, 2006 10:06:10 am PST #9286 of 10001
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

It's a reference to World of Warcraft. Shaman is one of the character types in that game, and it's referring to the tendency among online RPG players to latch onto the most-powerful character-type instead of making cool and interesting characters.

Basically, they're saying even though playing a WoW-style Shaman in the Firefly-verse would make absolutely no sense, the vast majority of MMORPG players would play one anyway if they could, just because it's stronger than the other options.


Zenkitty - Dec 14, 2006 10:07:47 am PST #9287 of 10001
Every now and then, I think I might actually be a little odd.

hee. Thanks, Kalshane. I love PA, even though I hardly ever understand it.


Kevin - Dec 14, 2006 10:12:33 am PST #9288 of 10001
Never fall in love with somebody you actually love.

Yeah. The Multiverse thing is going to be character driven (rather than spaceships, I think). Therefore, there's a real thing with everybody wanting to be Browncoats (rather than Alliance), and then everybody wanting to be females with River's powers.

From a game design point of view there's a nightmare here - you want something that could feel authentic to the Firefly universe, but at the same time you also want something to be actually enjoyable as a game.

My personal opinion, right now, is it should be kept simple: start the game. Choose a man, or a woman. Make the character develop depending on the way the player chooses to play the game. For example: make it an easier, but more limited path, to be based on Alliance worlds. Make being an outsider tougher.


beekaytee - Dec 14, 2006 5:57:34 pm PST #9289 of 10001
Compassionately intolerant

Yep, we play the fleshy RPG. Have had a great time with it until last month when our game master moved away. She ruuuuled. The new guy is sweet but, um, can I take my living room and go home now?

Never having played an rpg, I had not idea how good I had it.

tendency among online RPG players to latch onto the most-powerful character-type instead of making cool and interesting characters.

This apparently happens in the wetware version too. One player, who we ultimately invited to join another ship, insisted on writing herself as a psychic companion...pretty much capable of outdoing every other character in the room without even trying.

Instead, we ended up with a very cool group with fun foibles and limited skill sets. My favorite parts were when the GM would say, "Whoa. That was unexpected...um...go with that!" And the way we almost always thought our way out of fights. Very, very clever people.


Kalshane - Dec 14, 2006 6:16:42 pm PST #9290 of 10001
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

This apparently happens in the wetware version too. One player, who we ultimately invited to join another ship, insisted on writing herself as a psychic companion...pretty much capable of outdoing every other character in the room without even trying.

Yeah, powergamers are everywhere. I've run into them in table top games, in MMOs, LARPs and even chatroom-based games (where it's particularly silly because there's no real dice rolls and everything depends on player consent). The PA-guys were just refering to the MMO-contingent.

Some folks just always want to "win" no matter what, or be the "main character" or whatever, or somehow think the kewlness of their character will impress people. Don't get me wrong, I still enjoy hewing through orcs by the dozen or whatever from time to time too, but if that's all there is it gets old really quick and it's been over a decade since numbers on a character sheet (or a list of special abilities) actually impressed me.


beekaytee - Dec 14, 2006 10:05:31 pm PST #9291 of 10001
Compassionately intolerant

Some folks just always want to "win" no matter what, or be the "main character" or whatever, or somehow think the kewlness of their character will impress people.

So much this. Now, there ARE some really interesting characters in this group, but none so far have been cut throat. In fact, the 'other' ship loosely associated with us has moles, killers and the GM routinely knocks characters off for effect. Sooo not my game.


Frankenbuddha - Dec 15, 2006 3:20:07 am PST #9292 of 10001
"We are the Goon Squad and we're coming to town...Beep! Beep!" - David Bowie, "Fashion"

Some news was posted in the Minearverse that might be of some small interest to Firefly fans: Kristen "The Minearverse 5: Closer to the Earth, Further from the Ax" Dec 15, 2006 12:41:04 am PST


Kalshane - Dec 15, 2006 7:58:58 am PST #9293 of 10001
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

So much this. Now, there ARE some really interesting characters in this group, but none so far have been cut throat. In fact, the 'other' ship loosely associated with us has moles, killers and the GM routinely knocks characters off for effect. Sooo not my game.

I'm not even necessarily talking about cut-throat characters, though those are a problem too, but more of people who want their character to be the RPG-equivalent of a Mary Sue. They can never fail, they're always right, their character is the unique and powerful protagonist and everyone else is merely playing their side-kicks. If the campaign were a novel, the story would be about them. Those are the sort of players I'm talking about, though cut-throaters are an extension of that, in a way, as their fun involves screwing over the other players.