A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
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BSG
Sheesh. I have nothing to add, really, except that if I hadn't thought Dee had a chance of being innocent, I wouldn't have tried to help her out of the brig. That still holds, and of course, I don't like anyone to die.
Well, okay, that's not true. I'm good with plenty of my ex-lovers dying, and I'm pretty good with lots of pretty men on battlefields dying in dramatic ways, pledging me their eternal troth. But you know, in an
immediate
sense, I don't like anyone to die.
I'm sure we can get the Chief to patch up any damage...oh, wait, where's the Chief? You know, that bastard never is around when you need him.
BSG
I'm sure we can get the Chief to patch up any damage...oh, wait, where's the Chief? You know, that bastard never is around when you need him.
Perhaps he could be, if you find the right person to execute...
The Admiral has chosen to damage Galactica twice! Or maybe Pegasus. Dee, how would you like to manage the damage?
BSG
Can she damage each ship one time?
BSG
Does Dee have the option of one of each?
BSG
She does have that option. It can be both on Pegasus, both on Galactica or one of each.
BSG
I only ask because I have one repair card.
edit: but I still think we're better off aiming twice at Pegasus.
BSG
I will go for two shots at Pegasus.
BSG
I agree with Pegasus taking the hits. While useful, the Pegasus locations aren't nearly as crucial as some of the Galactica locations.
BSG
I will go for two shots at Pegasus.
I will take those two shots at Pegasus. Aaaand I hit:
Pegasus CIC
Engine Room
Felix Gaeta, you can run, but you can't hide. Please report to Sickbay, see if they can save that leg there. Gotta tell you, it doesn't look good.
Finally, the jump track advances. That concludes Dee's eventful turn. Ellen, I'm sending your cards out. When you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 4.1 - Dee
Locations and Hands
Dee: Communications; 9 cards
Ellen: FTL Control; 5 cards
Helo: Resurrection Ship; 3 cards
Roslin: President's Office; 5 cards
Gaeta: Sickbay; 6 cards
Starbuck: Sector 6; 10 cards
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Starbuck
Resources
Fuel: 3
Food: 8
Morale: 7
Population: 8
Viper Reserves: 7
Damaged Vipers: 0
Raptors: 2
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 7
Galactica Damage: Engine Room, Pegasus CIC