BSG
Oh, Dee still gets a movement and an action, doesn't she? This is exciting!
waits with bated lack of breath
Angel ,'Conviction (1)'
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BSG
Oh, Dee still gets a movement and an action, doesn't she? This is exciting!
waits with bated lack of breath
BSG
Do I get movement and action, or just a movement? If I get both I'll move to the Research Lab and draw a blue card.
If I only get a movement I think it would be best to move to Comms so that I can be in position in case we get jumped by toasters and I need to deal with the civvies.
Any opinions?
BSG
Ah, I checked the rules, and you just get to move. That is part of your debriggening Action.
BSG
I agree with moving to comms.
BSG
Yes, if it is just the move it seems to make the most sense to have me ready to go at comms so that I can be useful with an XO if the need arises.
BSG
The President to the rescue! At the last minute, Dee is released from the Brig. She returns to her usual post at Comms. But not everyone is convinced of her innocence. Dee's Crisis is:
A Verdict of Guilty
Admiral's Choice
Admiral Gaeta, when you're ready, please post your choice.
BSG
I love how you weave the Crisis Cards into the story, billytea. They always seem so appropriate!
And, wow, that is a pretty amazing Crisis you guys got there, Team Human.
grabs some popcorn
BSG
DAMN! That's a brutal crisis.
I can point the damage an Pegasus. I'd really prefer to stay alive.
BSG
At least the jump track advances?
BSG
Oh fer frak's sake
edit- so on the off chance the damage hits in the same area twice, we lose? What happens if we go for Pegasus and she gets blown up with me on her?