A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Nice shooting, Dee!
Admiral, you have a tough choice before you. More Food would certainly be nice, but we seem to have many opportunities for losing Morale. Since you can't do anything down there on Caprica, you are in kind of a good position to rebuild your hand, so losing those skill cards might not be so bad. OTOH, treachery cards will suddenly dominate your hand, which seems problematic. I'm honestly not sure which is best.
I'm so presidential. *cough*
BSG
option one seems better to me but I'm not the one who ends up with a hand full of treachery.
BSG
I'm so presidential. *cough*
That's a nasty cough, Madam President. I hope you're not feeling ill at all.
BSG
Not at all. Once Billy gets me my tea with honey and assorted other beneficial additives I'll be right as rain.
BSG
-t, you're right; it is a tough choice. But you make a good point about being in a good position to rebuild my hand. Plus, food is currently our lowest resource.
I choose
Option 1
and discard XO-2 and LS-1.
BSG
Hey, GM, how do you feel about peerers over the shoulder? That is to say, would it be possible for me to get in on the crisis email list? I mean, I`m clearly going to be making comments from the peanut gallery anyway, so I may as well be making informed comments. Unless someone objects or it`s a breach of etiquette?
BSG
Is there a reason the Crisis isn't posted here? Everyone in the game sees the card, so it's not a secret like our card draws.
Oh wait, the Crisis is e-mailed because we all have to participate, so it's like an all-hands e-mail in case you're not checking the board. But there's no reason not to post the details here as well, right?
BSG
The Admiral puts the squeeze on! Food is up, Morale is down, and Helo can feel the death glares all the way to Caprica.
Next, the raiders activate, and trundle over to Sector 2. No rush, you understand. Out for a stroll. Nothing to see here.
Finally, the jump prep track advances. With that, Dee's turn ends. Ellen Tigh, your cards are being sent out. When you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 1.1 - Dee
Locations and Hands
Dee: Weapons Control; 5 cards
Ellen: Admiral's Quarters; 3 cards
Helo: Caprica; 3 cards
Roslin: President's Office; 3 cards
Gaeta: FTL Control; 2 cards
Starbuck: Hangar Deck; 3 cards
Sectors
Sector 1: 1 Basestar
Sector 2: 3 Raiders
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: 1 RSV
Sector 6: 1 RSV
Resources
Fuel: 8
Food: 8
Morale: 8
Population: 10
Viper Reserves: 6
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG
Helo can feel the death glares all the way to Caprica.
Oh, they can glare at all the extra rations they have now, how about that.