I just think you're freakin' out 'cause you have to fight someone prettier than you.

Dawn ,'The Killer In Me'


Gaming 1: You are likely to be eaten by a grue

A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.

PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.


billytea - Jan 23, 2011 5:17:20 pm PST #9177 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

While I think of it, note that your starting resources are lower than normal (8/7/9/10). This is because we are playing the No Sympathiser variant. There will be no Sympathiser in this game; to offset the advantage this gives the humans, you start with lower resources, and revealed Cylons draw three cards on their turn instead of two.


-t - Jan 23, 2011 5:21:35 pm PST #9178 of 26134
I am a woman of various inclinations and only some of the time are they to burn everything down in frustration

BSG

And with only 2 Civ ships in peril, Dee's superpower doesn't make a difference right now. So shooting could be good.


Kalshane - Jan 23, 2011 6:02:58 pm PST #9179 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

BSG

Shooting at the Basestar probably is probably our best option right now.

I was going to suggest someone could XO me to get airborne so I could shoot a raider right away (Action to launch into Sector 6, Bonus Action for Launching to move into Sector 1, Second action from XO to shoot at Raiders) and then take advantage of my super pilot dual action ability to hopefully mop up the rest when it gets to my turn.

However, looking at our crew roster, the only folks likely to have an XO who will actually get to act this round (Sorry, Admiral Castaway), are Dee and Mr. Gaeta. Considering I don't really want to be floating out there with the raiders taking potshots at me through everyone else's turn and Gaeta goes right before me--which is a big no-no when we don't know who's a toaster right now--that's probably not such a great plan right at the moment.

Which is a shame, because I'm itching to shoot stuff.


Laga - Jan 23, 2011 6:21:34 pm PST #9180 of 26134
You should know I'm a big deal in the Resistance.

BSG

I forgot about the xo strategy- if ND has an XO he should play it... I could move to weapons.


Laga - Jan 23, 2011 6:28:43 pm PST #9181 of 26134
You should know I'm a big deal in the Resistance.

BSG

I also think it would be a good idea for someone to get over to Pegasus. Being able to work the Engine Room in conjunction with Scouting Missions seems like it would work quite well. I'm happy to do that since I can use my FTL ability from anywhere. (I can, right?)


billytea - Jan 23, 2011 6:30:33 pm PST #9182 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

I'm happy to do that since I can use my FTL ability from anywhere. (I can, right?)

That is correct.


Kalshane - Jan 23, 2011 6:38:25 pm PST #9183 of 26134
GS: If you had to choose between kicking evil in the head or the behind, which would you choose, and why? Minsc: I'm not sure I understand the question. I have two feet, do I not? You do not take a small plate when the feast of evil welcomes seconds.

BSG

Well, XOing someone to move somewhere and then act isn't always the best use of a card, unless the person playing it has a good reason to stay where they are or there's an advantage to having someone move outside of their turn (if they're in Sickbay, for example).

It's much more useful when the person you're XOing is already where they need to be and can act twice.

That said, XOing Mr. Gaeta over to Weapons isn't a bad plan, since it keeps Dee at Comms where she can do the most good if we get more Civvies on the board (and reading Gaeta's character description, it sounds like his re-roll ability works no matter who's turn it is or where he's located, so there's no reason to keep him hovering over the Jump button, especially with our jump track still at 0.)

ETA: X-post on Gaeta's jumpy ability.


billytea - Jan 23, 2011 6:45:02 pm PST #9184 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Since Pegasus was mentioned, here's a summary of the locations available on that ship:

Pegasus CIC: Good for shooting at basestars. Can produce more powerful outcomes than Weapons Control, but at the risk of damaging Pegasus itself.
Airlock: Pass a skill check to execute the player of your choice. Their character, anyway.
Main Batteries: A powerful option against raiders - can destroy up to 4 raiders in one burst. However, risks hitting civvies or vipers.
Engine Room: discard cards to guarantee advancing the jump track.

Pegasus CIC and Main Batteries each involve a die roll, and thus can be modified by an SP.


Laga - Jan 23, 2011 6:45:34 pm PST #9185 of 26134
You should know I'm a big deal in the Resistance.

BSG

I remembered that XOs were important, I just spaced on how they're important. No sense Dee using one up now if we don't get the extra action out of it. So yeah, I think the best course of action is for Dee to move to Weapons.


billytea - Jan 23, 2011 6:47:30 pm PST #9186 of 26134
You were a wrong baby who grew up wrong. The wrong kind of wrong. It's better you hear it from a friend.

BSG

Also concerning Pegasus: it costs a card to move between ships, including to and from Pegasus.