BSG
Well, partial pass or failing are going to have nearly the same result at this point with my hand. I'd hate to lose the point of morale that we just gained, but on the other hand, morale isn't in that bad of shape. Is it worth spending cards on this?
Pass on interrupts.
ETA: I might as well play my card into the check if we decide to tank it. Maybe we'll get a lucky bounce from destiny.
BSG
No interrupts.
I can help a good deal on this check, if we choose to go for it.
BSG
We are short on cards, and I certainly wouldn't want to overshoot on this. Doctor, given that you'd lose your remaining card on a failure, you may as well throw it in. I'd recommend we spend no more than a couple additional cards on this, and would be ok with tanking it.
Edit:
Pass on interrupts.
BSG
I can help on this check, but I can see the all or nothing aspect. Without an IC to know what Destiny has in store, it's a tough bet.
BSG
Yeah, maybe we should tank.
non-bsg
I want to proclaim, SeanK is a GENIUS! His tip for Nijmegen Bridge was spot on. I did everything right, except fire off a few rounds from each of their machine gun nests. Once I did that, there were 2 or 3 places where a ton of bad guys came crawling out. BAM! Gold medal. Thanks Sean!!
BSG
Helo hasn't drawn any interrupt cards yet, so I think that just leaves Starbuck to pass. Starbuck, you'll also start the check, so when you state whether or not you play an interrupt, you can also state whether or not you'll play a card into the check.
In other BSG news, Fantasy Flight Games has now given the final preview for the latest Battlestar Galactica expansion,
BSG: Exodus.
The original announcement appears here: [link]
The first expansion, Pegasus, was for the most part intended to be used in its entirety. It included new characters and Cards (Crisis, Destination, Quorum; new skill cards in each colour with different effects; and even an entire new category of skill card, Treachery), some new rules (notably executions), and two major additions: characters could now opt to play a Cylon leader with their own agenda, and the game ended not with the search for Kobol, but on New Caprica.
Exodus, it seems, goes in a different direction. It consists of three modules of optional new rules. Players can choose to use any or all of them, in any combination. It's like three mini-expansions in one. FFG has now released previews of each one.
Conflicted Loyalties >[link]
Base game loyalties are pretty simple: you're a white hat or a black hat. This module muddies the waters. Players can now receive Human loyalty cards that impose penalties if checked, or give them personal goals to pursue that see them working against their own team (to avoid a greater penalty).
The Cylon Fleet >[link]
In the base game, Cylon attacks occur sporadically. They can arrive in clusters (Danger Will Robinson!) or not at all. This module instead tracks the pursuing Cylon force in its own space, following its own countdown to finding the fleet. New activation options for revealed Cylons, a guarantee the Cylons will find you - what could be better? The humans in turn gain a new pilot title of CAG, and potentially, more advanced vipers, to counter the relentless pursuit. This option makes combat more important, and dangerous.
The Ionian Nebula >[link]
Undoubtedly the most complex of the new modules. Players accumulate trauma tokens over the course of the game. Too many of the wrong kind could see them (humans
or
Cylons) executed,
without
replacement, at game end. There are ways of getting rid of trauma, but doing so hurts your team's chances. In addition, there are NPCs (including, potentially, unselected main characters) scattered at various locations. Using those locations means finding out whether those personalities intend to help or hinder the fleet. Finally, the game ends not at Kobol (or New Caprica), but at the Ionian Nebula. While the Cylon fleet launches an all-out assault, players each face their own personal crossroads, with unpredictable consequences.
Finally, the expansion also includes more new characters.
Pegasus
introduced Cain, Dee, Kat and Ellen Tigh;
Exodus
brings Felix Gaeta (OPG: Coup), Sam Anders, Cally and one politician (probably Tory).
I have to admit, I'm stoked about this one. It does not sound dull. Using them all sounds like it would create utter, grand, awe-inspiring chaos.
BSG
Waiting for clarification on a question I just sent to the GM.
BSG
sound of cup rattling on bars
This election is a sham! It's designed to draw your attention away from the REAL crisis!
I use my Secret Destiny OPG to discard this crisis.