A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
Well, we may have to go back to the original way anyway if everyone picks the same characters in the same order.
Heh. In that case, both methods should just come down to generating a random player ranking.
This actually might solve that problem, as I would have happily been Roslin (or Apollo/Starbuck for that matter), but didn't have that option.
It's not really a problem as long as choices are
fairly
evenly spread. The official methodology ensures that, so the new method isn't likely to improve on it. As I see it, it flips around the joint goals of individual choice and group viability. The official method favours the second goal where they conflict; the survey method favours the first.
What would you need to make that work? How many characters should we rank to get a comfortable result? (Preferential voting!)
I would think 3 choices should do it. I don't want to get too complicated. I would just like people to have a better chance of getting the character they prefer while still maintaining "group viability".
I'm wondering, for the folks at the bottom of the draw, sometimes choice is determined by type. Maybe pick one of each type, with order you want? Just an thought.
The point of doing it this way is that you don't worry about type. You just put in your top choices. If there's not a good mix between politics, pilots, etc., you might get your second choice, or maybe third, instead of your first, but you're not restricted by type.
what if they pick all pilots?
what if they pick all pilots?
That would be a problem, because there are only two "You Are A Cylon" cards in the loyalty deck.
I really think that's unlikely, but of course, it doesn't hurt to try because we can always do it the regular way if the mix is really unbalanced. It's just a way to pick characters before the game starts, it's not a life-or-death thing.
ETA: Have the cylons always been pilots?
ETA: Have the cylons always been pilots?
Nah. There is a bit of a skew there though. Boomer's been in three of the games, and a Cylon in two of them. Apollo's been in every game, and been a Cylon three times. (Usually quite awesomely.) I don't think we've had a Cylon military leader yet.
Scott Pilgrim fans: try entering the Konami code at Fark.com.
... AAaaaaaand, with BSG concluded, Gaming goes dead again.
I've been re-playing the old Paper Mario games for the last couple days, I had forgotten that I had a save file for Thousand Year Door where one of my partners could 2HKO the bonus boss. My Yoshi can do 153 damage in a single attack, and the toughest thing in the game only has 200 HP.
Apparently, I enjoy doing terrible and silly things to video games, because I was cracking up while showing my roommates the sheer and utter horror of this.