BSG
ACTION 1: Fire nuke at Basestar. I think nuking before it can launch ANYTHING isn't a bad idea.
ACTION 2: Activate Command. I make the RSV in Sector 5 move to Sector 4 and I launch another RSV into Sector 5.
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BSG
ACTION 1: Fire nuke at Basestar. I think nuking before it can launch ANYTHING isn't a bad idea.
ACTION 2: Activate Command. I make the RSV in Sector 5 move to Sector 4 and I launch another RSV into Sector 5.
BSG
Do you want to play a game? How about Thermo Nuclear War!
Let's remember, if we roll 1-2, we get 2x damage
3-6 that puppy is destroyed!
7-8 she's destroyed as well as raiders that aren't there.
And the roll is:
2.
Damage #1 = Critical Hit -2
Damage #2 = Weapons
However, 3 shots = Destroyed! Kiss that puppy goodbye!
Action 2: Done. Ships have been moved around and added to the board.
Crisis phase!
Loss of a Friend
9YG
eta: there is a partial pass on this card.
Details to be e-mailed shortly.
BSG
I can help a little with the check.
Pass on interrupts.
BSG
Excellent!
I can help a lot on this check.
I pass on interrupts.
BSG
I can help a little on this check.
Pass on interrupts.
BSG
Excellent! We have CO's for interrupts. We are flying blind people! First up to bat is Helo. What play you sir?
9 YG
Destiny Deck: 2 cards
Helo:2 cards
Tigh:
Chief:
Apollo:
Boomer:
Zarek:
CO's on card play is encouraged.
eta: Helo sent in his orders. Next up is Admiral Tigh. Sir?
BSG
BTW, Zarek didn't say whether or not he wanted to move. Is that moot now?
yup
BSG
Sorry, I didn't think of it.
BSG
I emailed in my play this morning.