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BSG
End of Round Summary - Round: 5.6-Apollo
Player Locations and cards
Boomer: Caprica;3 Cards
Zarek: President's Office;1 Cards
Helo: Press Room;4 Cards
Tigh: Sickbay;0 Cards
Chief: Weapons Control;1 Cards
Apollo: Caprica;3 Cards
Sectors
Sector 1: empty
Sector 2: empty
Sector 3: empty
Sector 4: empty
Sector 5:empty
Sector 6:empty
Resources:
Fuel: 5
Food: 2
Morale: 6
Population: 5
Viper Reserves: 8
Damaged Vipers: 0
Destroyed Vipers: 0
Raptors Reserves: 4
Raptors Destroyed: 0
Other
Nukes: 1
Jump Track: 4
Distance Traveled: 6
Galactica Damage: Admiral's Quarters
Boarding Party:
(Please check with your data, to make sure there is nothing out of whack. If any discrepancy, please contact me immediately.)
That brings us to Boomer. Please let me know what 2 cards you would like to draw.
BSG
Politics and Piloting, me old China. And then I'll draw two Crisis cards from Caprica as well.
Are you saying Cylons are Cockney?
Are you saying Cylons are Cockney?
I'm saying that there are many copies, and they have an accent.
Actually, my mother was a cockney. I come by this atrocious put-on impression honestly.
Does anyone else hear the Jeopardy theme music?
Whoo! Chief saves the day again.
BSG
Does anyone else hear the Jeopardy theme music?
Well, that's just great. All the other Cylons get Hendrix.
Anyway.
I discard Boarding Parties, and play Ambush.
BSG
Well, that takes two non-jumps out of the deck on a cylon turn. Finally, the Gods seem to be with us.
BSG
Wow, was that close. Very glad I made the right choice with my IC.
It's a shame we didn't come by that Crisis honestly, otherwise we could be one jump shy of Kobol by now.
Now let's hope the gods smile on us and the Boomerbot only has two wimpy crisises to choose from.
ETA: So of course it's a cross-post. Oh, well. Attack cards work. At least it wasn't another Food shortage.
BSG
On the off chance that we may be able to jump twice before the cylons turns, what do people think of jumping now and likely taking a -1 pop hit?
Either Zarek could XO Tigh to move to FTL, or could move there himself if he doesn't have an XO. If he draws a SP, he could play it for the roll.