A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
Helo's got his re-roll, so I'm not too worried about jumping.
The amount you've been knocking back, I'm impressed you're planning on standing, let alone jumping.
And even if we do lose pop 1, that's a better result than if we hang out with all these Cylons.
Hey, your loss, Admiral "I drink alone" Tigh. Let me tell you something, we know how to PAAAARTAAAAYY!! Get the word out to the Fleet, anyone who's had enough of Colonel Crankypants, we'll have you getting down to some killer techno. In space, there's no sunrise to shut this party down!
t does the robot
t so to speak
BSG
Better to get that card now than just after our jump.
So, the question is, who to XO? Chief, so that we can jump? Prez, so we can get food?
I'm assuming we jump and clear the board, but let me know.
Also, should I move? We don't draw that much Yellow and it's used on crises twice as much as red and blue put together. It would be nice on someone else's turn to be XO'ed to draw Yellow (and maybe some other colors we need).
I vote for jumping but I'm undecided as to whether you should xo Chief or move to FTL yourself. I can take care of anything we need here but drawing more yellow is good too. I am ready with another xo when the turn gets back around to me.
BSG
MOVE:
I choose not to move.
ACTION: I play a G1 to XO Chief
(with a request that we jump out of this mess).
If necessary to save population, I will use my reroll ability on the jump.
May the Gods be with us.
BSG
Does anybody have Strategic Planning? If so, I would wait and apply (if needed) it to the re-roll.
BSG
If it's possible, can we let Helo try, and then use the SP on the re-roll if he (she) decides to reroll?
NON-BSG/Bioshock
Any other Bioshock fans? Miracleman, if you're ever skimming in here, I know you were one.
Here's the trailer for Bioshock Infinite: [link]
BSG
If it's possible, can we let Helo try, and then use the SP on the re-roll if he (she) decides to reroll?
I've been looking this up and it's not really spelled out in the rulebook. The forum at boardgamegeek seemed split on the issue.
I'm pretty sure we've done this before.
BSG
I don't think we've done it before in this game. If it had come up in a game I was running, the answer would've been no. I think it's pretty clear, the second roll is a reroll of the first and hence under the same conditions as the first. It thus gets all the modifiers of the first roll. (Put another way, if it gets its own modifiers, it shouldn't benefit from modifiers on the first roll.)
However, omnis is right that it is apparently contentious. With no official word, it's the GM's call.