BSG
I hope this is enough. I think it's going to be close either way.
Play G5, B1, P1.
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BSG
I hope this is enough. I think it's going to be close either way.
Play G5, B1, P1.
BSG
Apollo, you and I should talk before we play into this check. Give me a moment, I need to check something first.
BSG
Ok, here's how I see it. I think Helo and Tigh cleaned themselves out of Tactics and Leadership. I think the Chief, however, has decided to play it cute and hold back a Green. We haven't seen that many Declare Emergencies come out lately. I reckon there's a good chance the card he held back is another one - that'd let him hold it back, and if they fall short he still has it up his sleeve.
That means that, if we wanted to ensure they fail this check, we'd need to pull the total back to 12. It's currently sitting on 21, so we'd need to play 9 points between us.
From my perspective, I think we'd be better served saving our cards. Let's let this one fail and see how much damage we can do over the coming cycle. Chewing up 10 cards worth 20 points is still a good result for us.
BSG
I thnk you are correct that this check caused them to burn a lot of cards. If the next few crisis cards are good to us then they won't be as prepared for them. I will save my cards on this.
BSG
I too will pass on playing cards.
BSG
Pass on playing cards
BSG
You call it being cute, I call it tactics. If I'd played it into the check, you would have either been able to beat it, or else held back your cards and it would have been wasted.
There's a chance between the two of you could have the cards to beat the +2 from Declare Emergency, but not the point value of the card, but I figured it was unlikely.
Plus, there was a chance you weren't going to be such a smarty-pants and realize I had it, and I could have got you two toasters to spend cards and Team Human still be able to win the check.
BSG
Plus, I'd say now it's likely they don't have the higher cards, since I think there would have been more debate about it. I mean, it would have been worth it to take the chance if it meant us losing that much.
BSG
15 GP (B)
Destiny Deck: R3, B4
Zarek:Pass
Helo:G2, G2, P2, P1
Tigh:G1, P1, P4
Chief:G5, B1, P1
Apollo: pass
Boomer:pass
Running Total: 21 out of 15
SUPER!PASS
An interesting turn. Lot's of cards there, but a successful pass for Team Humans. Good communications there folks, on both sides of the table. Makes this GM smile :: wipes crocodile tear from eye ::
Let's see, what do we win with that Super!Pass... "No Effect". Wow, I think y'all are going for the whole matched set on that one. It's an interesting collectible, but hey, everyone has their hobbies, right?
There is no activation, jump track, or adding birds to the airspace. So, that should wrap up this round.
BSG
End of Round Summary - Round: 5.1-Boomer
Player Locations and cards
Boomer: Caprica;4 Cards
Zarek: President's Office;1 Cards
Helo: Press Room;3 Cards
Tigh: Sickbay;0 Cards
Chief: FTL Control;2 Cards
Apollo: Resurrection Ship;3 Cards
Sectors
Sector 1: empty
Sector 2: 1 Basestar, 1 Heavy Raider
Sector 3: empty
Sector 4: 2 Raiders
Sector 5:Civilian D
Sector 6: empty
Resources:
Fuel: 7
Food: 3
Morale: 6
Population: 7
Viper Reserves: 8
Damaged Vipers: 0
Destroyed Vipers: 0
Raptors Reserves: 4
Raptors Destroyed: 0
Other
Nukes: 1
Jump Track: 4
Distance Traveled: 4
Galactica Damage: Admiral's Quarters
Boarding Party:
(Please check with your data, to make sure there is nothing out of whack. If any discrepancy, please contact me immediately.)
Team Human: Don't forget about that civilian ship floating around there. Of course, y'all discussed FTL, so if you go for the early jump, that would clear that problem. But that would have a high probability of population loss.
I'll advance the turn and forward the new cards to Zarek.