BSG
While dealing cards to Apollo, the Piloting deck was exhausted and reshuffled.
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BSG
While dealing cards to Apollo, the Piloting deck was exhausted and reshuffled.
BSG
I guess it is time to pull out this blaster I was able to slip into the brig, point it at my temple and pull the frakking trigger.
I reveal for my action.
BSG
Step one is indicating which cards you want to discard, to get you down to 3. Since you are no longer human, but a revealed Cylon, your human weakness of random discards no longer applies
BSG
Heavy Raiders get activated (which means nothing, as we have none on the board).
Correction: it means the basestar launches a heavy raider. Not that it's likely to have much effect, of course.
Apollo, once you have your Super Crisis, let me know if you have any suggestions for my turn. Basically I'm tossing up whether to play my Super Crisis now, or wait till next cycle so we can hit them with two in a row. Let me know what you think.
PS: just out of curiosity, which Loyalty card did you have? (Oh, and which skill cards did you discard?)
My loyalty card was send someone to sickbay.
Discard is coming.
I discard the following
G3, R1, R2, R2, P1, R1, Y2,
BSG
I will take as my card draw 1 Politics and 1 Piloting.
BSG
OK, that was harder than I thought it would be. Stupid spreadsheet.
bt, thanks for reminding me the mother ship plops one out if none are out there. Like you say, doubt it will do anything in time, but hey, ya never know.
End of Round Summary - Round: 4.6-Apollo
Player Locations and cards
Boomer: Resurrection Ship;2 Cards
Zarek: President's Office;1 Cards
Helo: Press Room;8 Cards
Tigh: Sickbay;3 Cards
Chief: FTL Control;6 Cards
Apollo: Resurrection Ship;3 Cards
Sectors
Sector 1: empty
Sector 2: 1 Basestar, 1 Heavy Raider
Sector 3: empty
Sector 4: 2 Raiders
Sector 5:Civilian D
Sector 6: empty
Resources:
Fuel: 7
Food: 3
Morale: 6
Population: 7
Viper Reserves: 8
Damaged Vipers: 0
Destroyed Vipers: 0
Raptors Reserves: 4
Raptors Destroyed: 0
Other
Nukes: 1
Jump Track: 4
Distance Traveled: 4
Galactica Damage: Admiral's Quarters
Boarding Party:
(Please check with your data, to make sure there is nothing out of whack. If any discrepancy, please contact me immediately.)
BT I think my super crisis works best as a follow up, so cause some chaos now and hopefully by the time things get to me I can keep things spinning.
BSG
Well then, let's see how this works out.
Move to Caprica
Play my Super Crisis: Inbound Nukes
Skill Check (15 GP)
Start with interrupts, anyone want to play an IC or SR?
Zarek:
Helo:
Tigh:
Chief:
Apollo:
Pass (toaster)
Boomer:
Pass (toaster)