BSG
So, humans, we outed the other cylon, should we consider the mission complete? Was that worth 2 morale? I think it might be. If you don't think so, we could probably get there depending on the Prez's cards. But 14?
Also, thank God it wasn't Chief. But the big problem now is turn order, with two cylons in a row. Obviously, if we could somehow neutralize Apollo on Chief's turn, that would be great.
ETA: Can Chief use his special ability on an open check? His character card implies the check is closed, but doesn't really specify. That would get us back to where we were before "they who shall not be named" decided to muck about.
BSG
Okay, the FAQ I found at Fantasy Flight Games says yes: [link]
Q: Can Chief Tyrol use his “Blind Devotion” ability on a skill check affected by an “Investigative Committee” Skill card?
A: Yes. He could even wait until all cards have been added(faceup) to the skill check and then decide to use his ability.
This seems like a great time to use it, unless we want to save it for a Super Crisis Card.
Now we understand why Drew is so sick - he's been cut off from the main cylon signal.
Also, where are the other humans?
Anyone? Anyone? Bueller?
I'm human & I agree with Chief using his OPG.
BSG
I agree that using Chief's OPG is a good idea. It would make all those red cards go away, and then we just need one more card to pass the check and keep morale up. And now that one Cylon is revealed and one is, I would guess, about to be revealed, and they can play only one card into a check, his OPG will be less crucial from this point on. So this is a good time (or next turn). (Also, he can't use his OPG on super crises)
About "neutralizing Apollo" -- here's the thing: Chief would have to move to Admiral's Quarters, Fix it, and then as his action, activate the admiral's quarters, make us spend 4 points worth of yellow and green cards to brig him (and only 4 because I would reduce that difficulty with my power of drunken jail-sending).
All this would accomplish is keeping Apollo from putting more than one card into any skill checks during Chief's crisis phase.
Because after Chief's turn, it's Apollo's turn, and I'm sure the first thing he will do is reveal, which will take him out of the brig and put him on a resurrection ship.
Also, there is a possibility when Apollo reveals, he might have the capability of sending someone else to the brig, and we will want our YG cards to get that person out.
SOOOOOO... is that really worth it? I mean, I guess Apollo could decide not to reveal to keep trying to spike checks higher but at this point that's probably not his best option. And on the third hand, it would just be SATISFYING to throw the bastard around a little bit. I mean, he should really EARN that resurrection, right?
I'm still kinda thinking fixing FTL is still the priority.
Also, I did just draw, and I have some lovely purple cards, please note, for the purposes of considering die roll risks. If not this turn then soon.
BSG
Chief doesn't have an xo, right? Because I can brig Apollo.
BSG
About "neutralizing Apollo" -- here's the thing: Chief would have to move to Admiral's Quarters, Fix it, and then as his action, activate the admiral's quarters, make us spend 4 points worth of yellow and green cards to brig him (and only 4 because I would reduce that difficulty with my power of drunken jail-sending).
Or we could use a quorum card if Zarek has the right one. For some reason I thought that brigging meant they couldn't reveal, or move, or something. Otherwise, why did it matter about keeping Boomer in the brig?
These are just questions. I'm at work so I don't have my rulebook in front of me (although, admittedly, I brought my current hand with me).
ETA: x-posty goodness! Chief still needs to draw, so I assume that even if he doesn't have one now he may draw one.
BSG
I do have the right QC & a cylon in the brig can't use hir super crisis card.
BSG
Chief doesn't have an xo, right? Because I can brig Apollo.
Chief draws 2 Green.
Or we could use a quorum card if Zarek has the right one.
Good point! Maybe it's worth it then. Chief could in fact XO Zarek in that case.
For some reason I thought that brigging meant they couldn't reveal, or move, or something. Otherwise, why did it matter about keeping Boomer in the brig?
In the Brig, you can't move, put more than 1 card in skill checks, or draw crisis cards. You CAN, however, take an action. Revealing is an action (which puts you as a result on the resurrection ship; NOW I do know you can't get someone out of the brig by moving them to sickbay, so maybe it doesn't work like that, but I'm pretty sure either Cylons can reveal from the brig, or my friends and I been doing it wrong).
Keeping *suspected* Cylons in the Brig is a decent tactic because it prevents them from putting more than 1 card in skill checks, making it hard for them to spike. If, say, Apollo's turn was like, 4 turns away, I would without reservation say let's brig him because it would restrict his ability to do anything until he could reveal on his turn. It's also a good idea to brig them because they can't draw crisis cards--otherwise they could draw a crisis card and if it's "player's choice" they could choose the worse outcome.
And it still might be a good idea to brig him if we've got the various additional resources to do so. Keeping him from spiking the skill checks as much as possible is good. I was just concerned it was going to take a lot of effort and skill cards just to keep him briefly contained.