A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
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BSG
Which means if you're a toaster, we're screwed. Have fun screwing!
I'm a sentient artifical life form, and I approved this message.
To my compatriot, whoever he - or she - (no, wait, there's only hes left, unless the Admiral has a Victor/Victoria thing going on) - may I suggest that it's time to think about putting the screws on. Fooling them all is fun - hell, under the right circumstances it can be hilarious - but ultimately not the objective.
On which note, failing this check will lose Team Human 2 Morale. Let's see what Destiny has to say; if it's on our side, this could be a check worth spiking, even openly. (If I hadn't revealed yet, I'd be using my OPG on it.)
BSG
I'm all for repairing the FTL on my turn. I was just lamenting it wasn't worth using my special ability to activate it upon repairing it. If I get an XO, I'll toss it your (Salty's) way with my extra action from playing a Repair to get you out of Sickbay. Otherwise I'll use the Purple I picked up in the lab to Scout with it.
BSG
Would it be worth activating the FTL if someone had a Strategic Planning card to increase the odds against losing population? (Not that I do, mind you, just a question.)
Also, if we don't activate, it might be better to XO me to scout both decks since Zarek or myself would still have a chance to XO Tigh out of Sickbay before we got to Tigh's turn.
BSG
Chief has played an IC, it has been removed from his hand.
Sorry Boomer, looks like Destiny favors the Humans this time.
7 YG
Destiny Deck: G1, G2
Chief:
Apollo:
Boomer:
Zarek:
Helo:
Tigh:
Running Total: 3 out of 7
FAIL
Just a point of order. With all this talk of repairs. Don't forget, that Admiral's Quarters is also damaged. That room is the easiest way to brig someone. Say, the other Toaster. If you fix FTL and jump, you have a strong possibility of losing 3 population. There is only one more civilian in harms way (after B & C bite the dust this turn). Assuming it's not one of the two set to be lost (and already discussed in worst case scenario), there is a 1 in 9 chance that it is a -2 population ship. 4 in 9 chance it is a -1 population ship. 2 in 9 chance it's a decoy ship (nothing lost). And a 2 in 9 chance it's a -1 population AND a resource ship. If you go for the roll, you need to roll 6 or better to not get a -3 population hit. Just something to think about.
That said, first we have to get through this check. First up to bat, is the Chief! Don't forget, the Cylon gets to play ONE card into the skill checks. The other toaster has no limitations, since they are not in the brig or out of the closet.
BSG
Ah well. To my compatriot: every point you put towards spiking the check is another point they'll have to spend if they want to pass, but it's up to you whether it's worth tipping your hand with such a favourable start for the humans.
BSG
I play an R5, R4, and R2.
Enjoy.
BSG
Now, let's not go jumping to any conclusions here. He may just want to avoid a random discard on his turn.
BSG
Well I've been watching that show hoarders and today was just the day to finally make a change. I hope everyone can see this as a big step forward for me.
BSG
That was beautiful, man. You're on a journey here, a journey of self-discovery.
Oh, just realised: that means it's my turn let's continue with the theme;
I play a Red-2.
I think that makes the current tally -7. Only 14 to go!