A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
We start round 2.1! Amazing, you aren't dead yet. You should be proud of that. Now remember, those dots on the DRADIS screen aren't skittles to snack on later, those are enemies that are breathing down your neck. You have a pair of RSV's that are in danger in sector 6. Your jump track is in the blue, so you could jump, but run the risk of killing off some population. Your resources are still all in the black, but only one is at the starting point, however, y'all haven't moved an inch yet! Yikes!
Look at that, our moderator is fearmongering. There is mongering of fear going on in this very thread.
Our moderator is also not sending me the cards I want, i.e. the other raptor pilots are shunning me (no scouting). It's jealousy, that's what it is. Just because I've become the face of Galactica. (But not in a creepy Belinda kind of way.)
I therefore have limited options. From here it will take three raider activations (with no jump icons) before there's even a chance of losing a civvie. Since the military situation is in hand, my orders are:
Move: None
Action: Activate the Press Room again
It's not ideal, I now have too many cards and may have to discard. However, in the absence of a scouting mission, it's about the most useful thing I can do right now.
A couple of thoughts: first, if my Crisis Card doesn't have a jump icon, and someone else can scout, it might be good to have a look at the Destination Deck on Zarek's turn. Someone other than the Admiral would be best. (On the other hand, if we're unfortunate enough to pull an attack card, I vote for an early FTL jump. A risk of 1 Pop would be worth it, and I can help with the planning.)
BSG
Your (lack of) move has been noted. Your activation of the Press Room has resulted in more feedback, and not the positive kind, the squeeley annoying kind. Ugg. Another round of this idiot on the mic. Your new cards have been e-mailed to you.
I guess this means I get to pick the Crisis Card now. Wow, that was fast.
eta:
Might as well make this one big post.
Your crisis card is:
Colonial Day
It's a players choice. Details to follow in an e-mail blast to the group.
BSG
Your activation of the Press Room has resulted in more feedback, and not the positive kind, the squeeley annoying kind.
That's not feedback, my voice always sounds like that. And I'll thank you to show a little sympathy, it's not so easy sounding like a cheerleader from the Valley when your nickname's Boomer.
BSG
Chance to raise Morale, nice. I'm inclined to go for the skill check (and play an IC, because raising Morale is just that good). Anyone think we can't manage it?
BSG
I can help with the check.
BSG
"Boomer, what the hell did you say to that Biers woman! I hope you can sweet talk those journalists you've gotten to know back into making Colonial Day a success, not fuel for the scandal sheets."
I can't help with the check.
However, we know Boomer now has a posse of yellow (and probably purple) cards in her hand and needs to discard anyway, so provided she really is on our side *big smile* I am sure she'll be able to contribute mightily on the check.
And I think other people have yellow and purple to help round out possibilities. 10 is not too hard to beat.
BTW: Today is about to explode into a mess of insanity. I am probably not going to be able to post again till tomorrow, so carry on. I've got no further COs since I can't help with the check.
BSG
However, we know Boomer now has a posse of yellow (and probably purple) cards in her hand and needs to discard anyway, so provided she really is on our side *big smile* I am sure she'll be able to contribute mightily on the check.
I am indeed in a position to help make Colonial Day a success. I know! We could make it fancy dress! Oh, but there probably aren't that many fancy dresses left in the fleet. Maybe we could have a scavenger hunt! Teams could get points for finding different objects, like some Chamalla, or a Cylon, or Admiral Tigh's wife! For entertainment, do you think we can book the Aerelon Bluegrass Jug Band? Did they survive the attack? Last year they had mimes, they creeped me out. I think they were Cylons, they all looked the same to me anyway.
The check itself isn't difficult, but I think there's a pretty good chance that Destiny will wind up doubly negative (about 40%). Unless it's two bad 5s or something, though, I reckon we can do this. Ok.
I choose the skill check.
I convene an Investigative Committee-3.
Pass on further interrupts.
That just leaves an SR as a possible interrupt (which probably isn't worth it here). I think Chief Tyrol's the only other person who's drawn Blue, so once he plays or passes on an SR, we can start the check.
BSG
Colonial Day is a fine idea. I will round up all the jugglers I can find among the civilian ships.
iow I can help a little.
I'm off. No library tomorrow although I might be at my folks' house. Otherwise I'll be back around noon on Saturday.