Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Did it hit or miss?
Dang it, I knew I forgot something. Sorry about that gang.
Random die roll is a
4.
When a Basestar fires on Galactica, 4-8 =
damaged!
Random pick, and we have a damaged
Admirals Quarters!
Looks like the Admiral will have to sleep it off somewhere else. No rest for the weaving. Actually. What that means is, we can't send someone to the Brig through that location. I believe Quorum cards can do the trick. And certainly some Crisis Cards will. Not a huge deal in this battle situation. Unless, of course, you suspect someone of being a Cylon and want to prevent sabotage.
I'll scroll up and update the end of turn summery. Again, sorry about that.
BSG
OK, housekeeping is done.
Now, back to the current round. Admiral, you are moved to Weapons, but we have not done an action, as you (barely) solicited advice. Do you want to
- belay the order, and go with something that was discussed?
- Or plow ahead, play your interrupt and fire on a Basestar?
BSG
Question, isn't the civilian ship in sector 6 in danger from all the ships in sector 1? Or not, because there are vipers there?
BSG
Question, isn't the civilian ship in sector 6 in danger from all the ships in sector 1? Or not, because there are vipers there?
It's not in immediate danger. It will take one raider activation for them to reach Sector 1 and another activation to destroy the civvie. On that activation, they first have to chew through the two RSVs in their way. We have three pilots potentially drawing Evasive Maneouvres to help protect the RSVs (though I am sadly depleted on cards) We would be unlucky not to have three or four turns before it could be destroyed. (Bad luck happens - witness that Zarek was unable to XO me, despite actually having an XO the turn before and drawing two new Green on his turn - but when facing multiple threats, you don't have much choice but to play the odds.)
In the meantime, we can activate Comms to move said civvie to Sector 5, where it can be protected by Apollo. Alternatively, someone in Command (if Chief wants to move there, say) could receive an XO to shoot at them four times. Apollo could likewise tear into them with a Maximum Firepower (though I think it's better to have him ready to defend the more numerous civvies in Sector 4).
Ideally, we have someone stationed in Comms and someone in Command, and we're looking good to fight off those raiders. We can give XOs to attack four times, or move four civvies at a time. With our other tricks, we're in pretty good shape.
BSG
Billytea, I really appreciate your tactical knowledge of this game and offering suggestions, but you spent three posts basically telling three other players what to do, when they have not asked for advice. And you guys know each other better, maybe that's cool with you guys, but it's not with me. (If I ask for advice, and I will, that's another thing.) You are not the only person playing the game, and folks need to learn to make their own decisions. _I_ need to learn to make my own decisions, or I don't learn how the game works. Yes, I've played this game before, but there is still a lot of stuff to track, and I learn best by doing, and I respond very poorly to being lectured or bullied.
And in the end, it is JUST a game. If a decision made turns out to be poor, then we learn from it and move on.
That said, clearly I have committed a horrendous faux pas by not asking for more advice than I did. I apologize for not understanding how people are expected to act here. The coldness of plain text may not be carrying this off in the way I want it to; I'm not meaning to sound snarky; I'm apologizing, sincerely. I did wrong by you guys, I'm sorry. I was trying to make a fast decision in the interests of time, since I am not always online as the same time as everyone else, and I did not want my turn to take two days' realtime.
Regarding XOs: The card confuses me. I forget that it's a "move and an action" OR "two actions." I'm sorry; I will double check the card rules next time.
Regarding hitting basestars: Right now, because of Massive Deployment, which lasts until we jump, if a Basestar launches new raiders or heavy raiders, they launch an extra ship. There are two basestars. That's two extra ships in addition to whatever any ships are called for. There are already a crapton of ships on the board. The fewer that are likely to show up in the future, the better. That was my reasoning. Also, our ship's already taken damage, that's not good.
I'm aware of the skill card issue and not having enough cards for skill checks, but losing skill checks is not the only way to take damage/lose resources, and I'm not sure I want a character who's got a better chance than most to be a Cylon to sit there with all the Yellow cards in hand.
The problem is, there's a lot of "ifs" here. If we get a skill check on the next Crisis, that could be a problem. But it could also just be a "you choose" scenario or a "yet more Cylons pile on top of us" card. Any of these cards could activate all kinds of Cylon activity.
All that said: you folks seem to be pushing for a do-over. I'm used to a "no take backs" culture--I declared an action, I should stick with it, even if I forgot something.
What is most fair--should I wait for further suggestions and do my turn over, or should I move on with my action as said?
If I were to be in character, I'd definitely shoot the Basestar. Tigh never admits he's wrong, and those frakkin' Cylons just shot a gaping hole in my wife's clothes closet, and now I'm not going to stop hearing about it for three frakkin' weeks.
BSG
All that said: you folks seem to be pushing for a do-over.
For what it's worth, I'm not. I was (and am) perfectly happy with your move.
I'm used to a "no take backs" culture--I declared an action, I should stick with it, even if I forgot something.
Also, this.
BSG
We'll see how this turn plays out before I decide what to do on my turn. I have an XO to use if that ends up our best option, but things could change depending on the next crisis.
DQ, I was perfectly fine with your action, and it was very much in-character for Tigh.
I'm cool with BTs little instructionals, but I can also see where they could be off-putting.
The Chief is less than happy about the toasters putting holes in his ship, but is amused that Tigh's booze supply likely just got sucked into space along with his unmentionables.
BSG
Billytea, I really appreciate your tactical knowledge of this game and offering suggestions, but you spent three posts basically telling three other players what to do, when they have not asked for advice.
Um. No. I spent three posts offering suggestions. In each case a broad range of options. I neither expect to be the only one with an opinion, nor to have people agree all the time. (Hopefully some of the time.)
This is a team game. I don't think it's out of line to act like we're on the same team, and that does mean discussing plans with each other.
That said, clearly I have committed a horrendous faux pas by not asking for more advice than I did.
Not at all, no apologies necessary. First, I'm the only one who's said anything, and frankly what I'm suggesting is more out of line with previous game plays than the way you've been doing it. For myself, I'm emphatically not making any comment on whether you're following some standard of etiquette. I encourage talking - even briefly - about one's plans, simply because (as noted) this is a team game. I think it's more fun (and more effective) to play it that way.
All that said: you folks seem to be pushing for a do-over. I'm used to a "no take backs" culture--I declared an action, I should stick with it, even if I forgot something.
I don't think anyone's asking for a do-over. I'm of the opinion that any order in bold is final. (Well, unless it's illegal, and just occasionally where the player's a newbie and missed an unambiguous rules issue.)
BSG
Wow, it's just like the show. This is great.
:: pops popcorn ::
Aw crap, I gotta GM this thing. Dang it. How can you drive and watch at the same time??
Um. Ok.
DQ, Your move has been recorded, your action has not, since you asked for advice. No undo's. When asking advice, minds can be changed. I'll take that grenade as a newbie GM. I agree, no undo's unless playing stickball in the street and the ball goes down the storm sewer.
and I'm not sure I want a character who's got a better chance than most to be a Cylon to sit there with all the Yellow cards in hand.
This is a very good observation. When I played Boomer, it was rather frustrating because everyone assumed I was a Cylon. Miracle of Miracles I wasn't, but doesn't change one of the few well deserved paranoia in the game.
Forgive bt, for he's been locked in GM land for 3 games. He has excellent insight, but maybe a bit over-exuberant.
DQ, I observed that your fast action was very in character. Loved it. So, since you are sticking to your guns, we are back in action.
Move to Weapons Control. Fire on one of the basestars.
OK, first things first, before I forget, you interrupted yourself, and play a
P4,
so to do damage we need to roll a 5-8, but with the SP card, it makes it, basically 3-8 to damage. Here we go. Random dice roll is:
8+2!
Holy Frak! That's mega hit. Too bad it's not a d20 type of game where you get double damage for a critical roll. Oh well. Too bad. Now to figure out what damage you did.
Hangar Disabled!
Sweet! Well, that's one less mother whale pumping out puppies.
Nice shooting Tex! Guess you aimed in between the two blury ones. Guess the damage to your booze stash really pissed you off.
BSG
Crisis card time. Yes, after all that touchy-feeley-lovey-dovey stuff, it's time to get down to business. As a player, I hated these things. But as GM, I'm starting to like them. It's like cooking, and looking around the kitchen to see what I can put in the soup. OK, here we go.
Water Shortage (a)
Presidents Choice
Details to follow in the e-mail. I'll text Laga.