BSG
cool beans, just waiting on my card draw.
Dawn ,'Never Leave Me'
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BSG
cool beans, just waiting on my card draw.
I think our GM might have gone to bed. I will try to take my turn tomorrow but it is moving day so I can't promise anything.
Of course going to bed is a perfectly reasonable thing to do at 1am. I would do that too if I wasn't still packing.
BSG
If you have a fair idea what you want to do, you could send him COs (e.g. "If I get a CO I do X, if not I do Y"). Then you don't need to worry so much about the game tomorrow.
This game seems incredibly complicated! But as I'm not playing I suppose it doesn't matter that I can't figure out what the heck you all are doing or how you are playing. Haha.
This game seems incredibly complicated! But as I'm not playing I suppose it doesn't matter that I can't figure out what the heck you all are doing or how you are playing. Haha.Join the crowd. Aw crap, I'm GM'ing it. :: sigh ::
It's especially hard given you can't see the game board or anything. Basically we take turns in order. On your turn you can take an action; the turn ends with a Crisis Card, which is where the key action takes place. Crisis Cards do three things:
1. Present a crisis, which can cost resources (humans lose if a resource falls to 0) or create other choices and challenges.
2. Activate Cylon ships, which try to reach and destroy civilian ships (while Galactica and her vipers try to defend them).
3. Possibly advance the jump track. Reaching the end of the jump track means the fleet jumps. Humans win by making a series of jumps.
The game's basically a race. The humans are trying to make jumps to reach Kobol before they lose all of a key resource or lose some other way.
Finally, and most importantly, it's a team game - humans vs Cylons. However, the Cylons are hidden. They can try to sabotage things from within as long as they remain undetected - then they can throw trouble at the fleet openly. That's really where the fun is - trying to work out who's secretly working against you. (Game 1 was awesome for that.)
There's a bunch of other fiddly stuff (we have nukes!), but that's the framework.
BSG
End Of Turn Summery
Round 1.1 - Boomer
Locations and Hands
Boomer: Press Room; 2 cards
Zarek: Administration; 2 cards
Helo: Stranded on Caprica; 1 cards
Tigh: Command; 2 cards
Chief: Hangar Deck; 2 cards
Apollo: Sector 5; 2 cards
Sectors
Sector 1: 1 Basestar
Sector 2: 3 Raiders
Sector 3: Empty
Sector 4: Civilians A B
Sector 5: Apollo, 1 RSV
Sector 6: RSV
Resources
Fuel: 8
Food: 9
Morale: 9
Population: 12
Viper Reserves: 5
Damaged Vipers: 0
Raptors: 4
Boarding Party:
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 0
Galactica Damage: none
ETA fixed minor errors that bt mentions in a few posts.
hopefully got that right. Boy. It might be easier to track it with the board open. Not sure. Gotta find it. On to Laga's turn here. I'll e-mail you the card draw here.
BSG
Two small corrections: there should be an RSV in Sector 5 along with Apollo. Also, we're just at 1 (Red) on the jump track.