What are the characters like, roughly?
Gaming 1: You are likely to be eaten by a grue
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What are the characters like, roughly?
It's almost midnight here, so I won't go into detail yet, but I'll post about them tomorrow.
Yeah, post some details about the characters in question, and I'll kick out some ideas. I love coming up with symbolic nightmares.
Five nightmares.
1. Cleric dreams that he accidentally goes to the tavern naked.
2. Mage dreams that he totally forgets about his spell test.
3. Fighter dreams that only after confronting a gang of annoyed bugbears does he realize he left all of his weapons at home.
4. Bard dreams that all of his teeth crumble and fall out.
5. Thief dreams that three steps before a sure backstab on a totally unsuspecting lich his entire outfit suddenly consists of nothing but cowbells.
5. Thief dreams that three steps before a sure backstab on a totally unsuspecting lich his entire outfit suddenly consists of nothing but cowbells.
This would explain so much about my so-called "stealth" skills.
so if I roll a 20, does that mean I pay the least or the most? And is a 1 a good roll or bad?
If you roll a one there's a chance you've just stabbed yourself in the eye with your credit card.
How about an Eberron nightmare where you are a warforged being created?
This would explain so much about my so-called "stealth" skills.
Heh. To quote from a previous game: "Sure, send the fighter with me! 'Hey, we hired a stealthy guy, but I'm going to go along with him! I've got a pocket full of loose change, will that be a problem? Oh, and empty beer cans tied to my ankles, but that won't affect your sneakiness, right?'
'Oh, and did I mention my explosive diarrhea and Tourette's Syndrome?'"
'Oh, and did I mention my explosive diarrhea and Tourette's Syndrome?'
I'm now imagining him doing so in mime. Interestingly, it's the Tourette's that gets tricky.
(Courtesy of Enworld) Jon Favreau talks about D&D (and Iron Man, of course): [link]
FG II is now installing on the office iMac. The product codes finally came through.