I'm not playing any cards into this one. I think we can afford the Morale hit and I'd like to save cards for a more critical check.
Gaming 1: You are likely to be eaten by a grue
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BSG
I have COs from the remaining players:
Destiny:
2 cards
Helo:
no cards
Zarek:
3 cards
Adama:
no cards
Boomer:
1 card
Apollo:
2 cards
Results:
Green 1
Green 1
Green 2
Purple 1
Purple 3
Blue 3
Yellow 1
Red 2
As Apollo played an SR-3 on this check, Blue also counts positive. Therefore, we have:
Tally: 11 - 3 = 8. Pass - no effect.
The two basestars each launch 3 raiders.
That concludes Apollo's turn. Helo, I'm sending you your card draw. When you're ready, plesae post your move and action.
BSG
End-of-turn summary:
Round 6.1 - Apollo
Locations and Hands
Apollo: Hangar Deck; 10 cards
Helo: Weapons Control; 3 cards
Zarek: President's Office; 5 cards
Adama: Research Lab; 8 cards
Boomer: Brig; 9 cards
Sectors
Sector 1: 2 Heavy Raiders
Sector 2: 2 Basestars, 10 Raiders, 1 Heavy Raider
Sector 3: 1 Heavy Raider
Sector 4: Civilians A D
Sector 5: Civilians B E F
Sector 6: 1 RSV, Civilians C
Resources
Fuel: 5
Food: 4
Morale: 8
Population: 11
Viper Reserves: 7
Damaged Vipers: 0
Raptors: 2
Boarding Party: 0
Other
Nukes: 1
Jump Track: 3 (Blue)
Distance Travelled: 5
Galactica Damage: Armoury
BSG
Um. Holy frak! 10 raiders and 2 Basestars! That's a busy sector. So? Anyone else think a nuke is in order? Wow, we have had a lot of attacks this game.
Um. Holy frak! 10 raiders and 2 Basestars! That's a busy sector. So? Anyone else think a nuke is in order? Wow, we have had a lot of attacks this game.
You certainly have - you've faced seven of the ten attack cards in the game so far. And yet you haven't lost a single civvie yet. You haven't even lost any vipers.
BSG
Yeah, it might be time to use the second nuke, especially if we can modify the roll.
BSG
I'd love to pull the same trick we did last time with the nuke, with the SP and my re-roll ability, but I don't have an XO this time around.
So, I can take one shot at a basestar, launch myself in a viper or try to jump us out of here with a SP and my re-roll ability at the risk of 3 population. Thoughts?
BSG
I vote for option 1 unless we're doing weighted voting in which case I put shooting at the base star first, jumping early second and launching youself in a viper 3rd.
BSG
If no XO is available, I think firing from weapons on a basestar is the best bet at this time. No raiders are in direct conflict with colonials at this time. We should get someone to communications, so we can start moving around to dance away raiders when they activate. But first things first right now, get rid of the basestars! I'm afraid I can *not* help with an SP.
BSG
Okay, BS consensus is to shoot a basestar. So:
Move: None Action: Fire on one of the basestars in sector 2.
I will pass on playing my SP, but I will use my re-roll ability on a miss.