BSG
Apollo has used a Blue-1 to repair the Hangar Deck. Gosh, that sounds like dangerous work. Bet it's time for a crisis:
Security Breach
Skill Check (6 GP)
Possible interrupts are, as usual, IC and SR. Everyone, please pass or play.
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BSG
Apollo has used a Blue-1 to repair the Hangar Deck. Gosh, that sounds like dangerous work. Bet it's time for a crisis:
Security Breach
Skill Check (6 GP)
Possible interrupts are, as usual, IC and SR. Everyone, please pass or play.
And guys, during that one check, all I had were Yellow cards, seriously.
Quick side note: people, be careful with the type and amount of info you give out. It's certainly ok to say you can or can't help with a given check (and of course the positive colours for a given check are open knowledge); but saying which particular colours you do or don't have is probably going a bit too far.
Per the FAQ, there's leeway to say whether you do or don't have a specific type of card (e.g. Repair or Strat Planning) when it's relevant, but where skill checks are concerned, the rules are stricter.
(On the other hand, you are free to speculate in as much detail as you want as to the contents of someone else's hand. For instance, if you reckon someone must have used up all their Purple, you can say so.)
BSG
I'm honestly beginning to wonder if BT reversed his earlier threat and gave us all human cards and is waiting to see how long it takes for us to notice.
After the 1st game's "There's obviously a cylon, but we keep throwing the wrong people in the brig!" and then the second game's "Whoops. Both Cylons just mathematically outed themselves on the same check" this one has been surprisingly low-key on the skinjob front.
BSG
If we're all humans we might actually have a chance of winning this thing.
Never passing up a chance to remind you all I'm still in the brig, I can only play one card and therefore help just a little with this check.
BSG
Wow, there are about to be a frakload of raiders in the sky. Wish there a was jump prep in there, because I don't see us shooting our way out of this and we're currently in the lose three Population range if we try to jump early.
The Crisis I'm not too worried about. Morale is currently good and there's no one in danger of being sent to Sickbay. Not to say we should intentionally fail it, but it's not worth throwing a ton of cards at. I can help with the check, but I'd rather spend my cards on something more crucial.
BSG
I'm aware of the risks of saying what I had at the time.
I'll help a bit with the Crisis. Not a high difficulty.
BSG
I'll help a bit, not because it's a high threat, but because I'd rather chose what I can play, than have random yanked from my hand.
BSG
That's enough time for interrupts, and I have one: Apollo plays an SR-3. Blue is now positive for this check.
Helo opens this check and Apollo will finish it. You can also send me COs for your play before it's your turn. Helo, when you're ready, plesae post your play.
Destiny:
2 cards
Helo:
Zarek:
Adama:
Boomer:
Apollo:
I'm pretty sure that there's a good chance of a Cylon victory in a game with no Cylons.
BSG
I think the few cards I have would be better spent on other things. I play no cards.