Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
BSG
Plot twist! Galactica's crew are startled at the spectacle of Apollo racing to the hangar deck, saline drip squelching along behind him and arse hanging out of his hospital gown. He commandeers Chuckles' viper, and his pants, to launch himself into Sector 6!
Apollo invokes his Alert Viper Pilot ability to commandeer a launched viper and take one extra action.
That action is:
Play Maximum Firepower-3 to attack the raiders in Sector 6 four times
There are no interrupts. Let's roll:
Attack 1:
5. Hit!
Attack 2:
4. Hit!
Attack 3:
2. Miss.
Attack 4;
8. Hit!
3 raiders destroyed before the meds wear off.
That concludes President Zarek's turn. Admiral Adama, I'm sending you your card draw. When you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 3.3 - Zarek
Locations and Hands
Apollo: Sector 6; 6 cards
Helo: Weapons Control; 6 cards
Zarek: Communications; 8 cards
Adama: FTL Control; 7 cards
Boomer: Hangar Deck; 4 cards
Sectors
Sector 1: 1 Basestar
Sector 2: 1 Heavy Raider
Sector 3: 1 Basestar, 3 Raiders
Sector 4: 2 Raiders, 2 Heavy Raiders, Civilians A B
Sector 5: 1 RSV, Civilians C D
Sector 6: 2 Raiders, 2 RSVs, Civilians E F, Apollo
Resources
Fuel: 6
Food: 8
Morale: 8
Population: 12
Viper Reserves: 4
Damaged Vipers: 0
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 1 (Red)
Distance Travelled: 2
Galactica Damage: 0
BSG
Administrative note: Adama's card draw has exhausted the Leadership deck. I've reshuffled the discards - all eight of them.
BSG
Nice shooting, Apollo! (For some reason I thought sickbay prevented him from using that ability. Obviously not. We're a good deal less frakked than I thought we were.)
Admiral, I would suggest nuking the basestar in sector 3 for maximum-possible effect.
I would suggest nuking Apollo. He's getting pretty uppity, there.
BSG
Okay, I am thinking that the nuclear option is the way to go. If I do that can I also XO someone? I'm thinking either giving Apollo another chance to do some shooting, or letting Helo do some damage from weapons control, or getting Helo out there in a Viper.
Thoughts?
Also, do I have to move somewhere to do the Nuclear strike?
BSG
Firing a nuke takes up an action, so if you do that you can't do anything else. You don't have to move anywhere special to use it, so feel free to move wherever you want.
Two other points worth noting:
1, using a nuke involves a die roll, which can be modified by an SP. Don't forget to pass or lay on interrupts if you choose it.
2. A reminder, Sector 4 contains 2 raiders and 2 civvies - no vipers. If there's another raider activation, as it stands right now, those civvies will be destroyed.
BSG
An XO on Helo wouldn't be a bad play, so he can fire on the raiders from Weapons. Since he is already there, he gets 2 shots. Boomer, can you XO? I don't think so, but if you can, maybe XO Adama to nuke on your next go? Just trying to think up a plan here.
(man this viper is drafty. My ass is cold!)
I can't XO but I can help with a die roll.
BSG
If we're not using the nuke this turn, using Communications to get the civvies out of sector 4 into sector 5 would be our safest bet. We need to get them into a sector we can cover them with vipers, otherwise I have this feeling we're going to be desperately trying to destroy raiders in that sector to keep the civvies alive turn after turn.