A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
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BSG
End-of-turn summary:
Round 3.2 - Helo
Locations and Hands
Apollo: Sickbay; 7 card(s)
Helo: Weapons Control; 6 card(s)
Zarek: Communications; 3 card(s)
Adama: FTL Control; 7 card(s)
Boomer: Hangar Deck; 4 card(s)
Sectors
Sector 1: 1 Basestar(s), 5 Raider(s)
Sector 2: 1 Heavy Raider(s)
Sector 3: Empty
Sector 4: Civilians A
Sector 5: 1 RSV(s), Civilians B
Sector 6: 1 RSV(s), Civilians C
Resources
Fuel: 6
Food: 8
Morale: 8
Population: 12
Viper Reserves: 6
Damaged Vipers: 0
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 2
Galactica Damage: 0
It is true. This might be a good time to take the nuclear option. What kind of die roll is needed to take out the basestar and the raiders?
That would be an eight-sided die roll, Admiral.
t /helpful
A 7+ destroys the basestar and three raiders.
I can help with a die roll.
The best description I've heard of it is that it's a current-gen version of Diablo.
So the variant guns are things like "Brilliant Plasma Gun of the Bear?"
No, thank god, but names get a little offbeat just not crazy. Take a look at the Borderlands wiki if you want to see some weapons.
BSG
President Zarek's. He's received his card draw, waiting on his orders.
BSG
Frak. Sorry.
I will stay right here and look at Civilians B and C, and move them to sector 5.
Yep. Pushin' Civvies around. That's what the President does.