I figure advancing along the jump track is good, and if someone can xo you before your next turn you don't lose your card draw.
Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
And no toasters appeared.
BSG
Admiral, this Helo. Apollo got his hand stuck in one of the Weapons Control snack dispensers again. No sir, I don't know why he does it either. I understand, sir, but it's important to keep one's blood sugar level up while blowing up those chrome-plated bastards. No, sir, I don't think a raptor will be necessary. Yes sir, it does look bad for morale, but I can't keep this one on the QT, the Chief was already up here taking pictures.
Admiral, this Helo. Apollo got his hand stuck in one of the Weapons Control snack dispensers again. No sir, I don't know why he does it either. I understand, sir, but it's important to keep one's blood sugar level up while blowing up those chrome-plated bastards. No, sir, I don't think a raptor will be necessary. Yes sir, it does look bad for morale, but I can't keep this one on the QT, the Chief was already up here taking pictures.
Next on Galactica's Funniest Home Videos! Hosted by Bob Saget... In Space!!
B BSG
Option 1. Get your frakking ass to sickbay.
BSG
The Admiral sends Apollo to Sickbay. The fleet loses 1 Morale on the news that Adama beats his own son!
No Cylon ships to activate; jump prep advances by 1. That concludes Apollo's turn. Helo, I'm sending you your card draw. When you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 3.1 - Apollo
Locations and Hands
Apollo: Sickbay; 7 card(s)
Helo: Weapons Control; 1 card(s)
Zarek: Communications; 3 card(s)
Adama: FTL Control; 7 card(s)
Boomer: Hangar Deck; 4 card(s)
Sectors
Sector 1: Empty
Sector 2: Empty
Sector 3: Empty
Sector 4: Empty
Sector 5: Empty
Sector 6: Empty
Resources
Fuel: 6
Food: 8
Morale: 8
Population: 12
Viper Reserves: 8
Damaged Vipers: 0
Raptors: 3
Boarding Party: 0
Other
Nukes: 2
Jump Track: 2 (Red)
Distance Travelled: 2
Galactica Damage: 0
I'm currently waiting for players to arrive for a marathon gaming session. I'll be afk until the wee hours board time.
BSG
Since I'm the only one left in WC now that Apollo's been rescued from the snack machine, I will stay put.
I will play a P1 to scout the Crisis deck. If the roll fails, I will use my re-roll ability.
BSG
Helo has opted to scout the Crisis deck. The roll may be modified by a Strategic Planning. Everyone, please pass or play.