Gaming 1: You are likely to be eaten by a grue
A thread for the discussion of games: board, LARP, MMORPG, video, tabletop RPG, game theory etc. etc. and all attendant news, developments and ancillary subjects thereof, as well as coordinating/scheduling games either online or IRL. All are welcome to chime in, talk about their favorite games or learn about gaming of any sort.
PLEASE TO WHITEFONT SPOILERS for video games, RPG modules or anything for which foreknowledge of events might lessen one's enjoyment of whatever gaming experience.
Also, after a couple months with Pathfinder - LOVE it. It's an improvement on 3.5 in so many ways. I highly recommend to those who liked 3.5.
I've been poking around at their equivalent of the SRD and will probably pick up the book at some point, but I have a feeling I'm going to steal parts of it rather than adapting it full-bore. There's some changes to the 3.5 rules they've made I don't care for and some of their class-changes are head-scratchers.
But I absolutely love the Combat Manuever Attack and Defense scores for handling grappling and other special manuevers (and the way the CMD is the DC to Tumble past someone without provoking AoOs. Much cleaner than the cludge we used) and like how they handle class vs cross-class skills. I'd also already decided to give PCs a feat at every odd level instead of every three, so I was happy to have that validated.
For the game I'm cooking up to start running this spring, I'm planning on using a 3.5 base with a dash of Pathfinder and 4th Ed (mostly minions and action points) and some extra house-ruling on top of it.
BSG
Zarek hasn't weighed in yet, and I think we might be able to pass this, but I'll go with the safe bet and pick option 2. Give folks a chance to replenish their hands in case the next check is a doozy.
BSG
Helo has chosen Option 2. Food returns to 8.
Next, raiders activate again. This is a single-minded fleet you're facing here. Once again, there are no raiders on the board, so the basestar in Sector 5 launches 2 raiders.
Finally, the jump prep advances by 1. You are now one icon away from auto-jumping.
That concludes Helo's turn. President Zarek, I'm sending you your card draw. When you're ready, please post your move and action.
BSG
End-of-turn summary:
Round 2.2 - Helo
Locations and Hands
Apollo: Sector 4; 3 card(s)
Helo: Weapons Control; 5 card(s)
Zarek: Communications; 4 card(s)
Adama: Command; 9 card(s)
Boomer: Sector 6; 1 card(s)
Sectors
Sector 1: 1 (DH) Basestar(s), Civilians G
Sector 2: Civilians H
Sector 3: Empty
Sector 4: 1 Heavy Raider(s), Civilians A B C D, Apollo
Sector 5: 1 Basestar(s), 2 Raider(s), 2 RSV(s), Civilians E
Sector 6: 2 RSV(s), Civilians F J, Boomer
Resources
Fuel: 7
Food: 8
Morale: 10
Population: 12
Viper Reserves: 0
Damaged Vipers: 2
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 4 (Blue)
Distance Travelled: 0
Galactica Damage: 0
BSG
Do we need to worry about the civvies in the sectors with basestars? Either way, I'll stay here and maneuver civvie ships around. I'll take input on which ships to look at or move.
BSG
Do you have any XO's? You could XO Pappy to have the RSV go after the new cylons. Or Helo to fire on baseship?
If I follow thing correctly we just need to hold out long enough for the jump prep to advance one more step right? True, if you can XO me then I'd be happy to command some vipers.
BSG
But doesn't one of the basestars follow us if we jump? I thought that's what the "33" card did. If so, we're better off destroying them. If you can XO me, I can get two shots at them.
BSG
But doesn't one of the basestars follow us if we jump? I thought that's what the "33" card did. If so, we're better off destroying them. If you can XO me, I can get two shots at them.
No, what the Relentless Pursuit condition does is "Thirty Three" gets reshuffled into the Crisis Deck when you jump. However, the condition is nullified if a civilian ship or a basestar is destroyed, and you destroyed a basestar during Adama's last turn. NOthing unusual will happen when next you jump.
BSG
Okay. Thanks for the clarification. And I'd forgotten we'd destroyed a basestar already.
While we're close to jumping, there's no guarantee the next crisis will have a jump prep.
I'd say if Zarek has an XO handy he should use it on either myself or Adama so we can try to clear out either basestars or raiders, respectively. I'd hate for us to ignore the Cylons and end up getting an activation without any jump prep.
No civvies are in immediate danger right now, so it's probably not worth moving any of them.
BSG
I will stay right where I am and XO Adama. (I believe I only have the one, BT).