BSG
I have an XO. Should I play it into the check, or should I save it and use it on my turn to let Boomer shoot at the Basestars again?
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BSG
I have an XO. Should I play it into the check, or should I save it and use it on my turn to let Boomer shoot at the Basestars again?
BSG
depends which option of the check goes down. I would lean towards XO of Boomer. Since she is at weapons already, she gets two shots. Fire first at undamaged one, depending on what the damaged one can and can't do.
BSG
I aim to please. Does anyone wish to volunteer to be brigged should the check fail? I can only help a little with a debrigging check.
Another option is to let the check fail, it's one point less to get someone out of the brig than it is to pass this check and we don't throw any additional cards at a check we might fail.
Another option is to let the check fail, it's one point less to get someone out of the brig than it is to pass this check and we don't throw any additional cards at a check we might fail.That's an interesting tactic. If we brig someone, it has to be someone who can XO folks.
BSG
I was thinking we'd get them out of the brig on their next turn. Assuming we have the cards for that even- 'cause I don't.
BSG
It would be bad to brig a pilot. If we Brig Adama, he can't be admiral.
BSG
Or we go with option 2.
Persistent death card? WTFrak? Hey, that shot Boomer took on the original baseship, are it's weapons non operational? Can it still launch raiders?
It's still fully operational, just one shot away from being blown up.
I can help a little with the skill check, I'm not sure how much I can help with getting someone out of the brig.
wait! My Wand of Fire Burst allows me to add an extra 3d6 when I score a critical hit!