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Boomer passes on interrupts.
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Boomer passes on interrupts.
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Apollo passes as well.
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No interrupts here.
Today's weather forecast is for fallout in the morning with more fallout later in the day.
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No interrupts.
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I'll kick in with Strategic Planning. Come on Boomer, let's start this off right by blasting those toasters out of the sky.
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Die roll: 8 + 2 = 10. Hit! Result: Critical Hit. One more hit will destroy this basestar.
Time for Apollo's Crisis Card. You know, I occasionally wonder how the game would go if you just took all the Crisis Cards and arranged them in the order in which they occurred in the series. It wouldn't work so well for some cards, though. The attack cards, for instance, don't generally correspond to a particular episode.
There is one exception, though, and it would be the very first card of all:
Thirty Three
Cylon Attack
First, raiders activate, which means they move from Sector 1 to Sector 2. Then let's add some more ships to the board.
That concludes Apollo's turn. Helo, you're up next. I'm sending you your card draw. Because you're still stranded on Caprica, you do not have a move or action this turn. We'll get to your crisis after I post Apollo's end-of-turn summary.
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End-of-turn summary:
Round 1.1 - Apollo
Locations and Hands
Apollo: Sector 4; 4 card(s)
Helo: Caprica; 3 card(s)
Zarek: Administration; 3 card(s)
Adama: Admiral's Quarters; 2 card(s)
Boomer: Weapons Control; 3 card(s)
Sectors
Sector 1: 2 Basestar(s)
Sector 2: 3 Raider(s)
Sector 3: Civilians C
Sector 4: Civilians A B D, Apollo
Sector 5: 2 RSV(s), Civilians E
Sector 6: 2 RSV(s), Civilians F
Resources
Fuel: 8
Food: 8
Morale: 10
Population: 12
Viper Reserves: 3
Damaged Vipers: 0
Raptors: 4
Boarding Party: 0
Other
Nukes: 2
Jump Track: 0 (Red)
Distance Travelled: 0
Galactica Damage: 0
BSG
Helo's Crisis Card is:
A Traitor Accused
Current Player's Choice
Helo, when you're ready please post your choice.
Damn, this is moving fast. I should just stop any of you taking actions, think how quickly we'd get through it!
I'm sorry I can't help at all with the skill check.
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Persistent death card? WTFrak? Hey, that shot Boomer took on the original baseship, are it's weapons non operational? Can it still launch raiders?
bt- insent with question for this check.